As it builds a presence
and invests in virtual worlds
, IBM is hoping to avoid potentially embarrassing incidents by establishing official guidelines
for its more than 5,000 employees who inhabit "Second Life
," Entropia Universe
" and other virtual worlds. "IBM, whose 20th century employees were parodied as corporate cogs in matching navy suits, doesn't have an avatar dress code. But guidelines suggest being 'especially sensitive to the appropriateness of your avatar or persona's appearance when you are meeting with IBM clients or conducting IBM business.'" Other directives: "Don't discuss intellectual property with unauthorized people." "Don't discriminate or harass" and by all means, "Be a good 3D Netizen."
posted by ericb
on Jul 26, 2007 -
A little over a year ago, the Guiding Hand Social Club issued a stunning press release
- after months of infiltration and planning they had fulfilled an assassination contract on the CEO of a major corporation and ransacked the corporation's hangers, stealing almost 20 billion ISK, worth over $16,000 USD at the time. See PCGamer's excellent detailed description of the event: pages 1
. As synthetic
worlds like Eve-Online
and World of Warcraft
gain popularity, what should we make of this kind of behavior? Eve's own players respond
. Also, a response with a little more perspective
. And what's going to happen when the IRS catches on
posted by heresiarch
on May 14, 2006 -
allows you to create your own country, decide how it starts out by answering a short questionary, and then it gives you issues to solve (one per day, though you can set it to two per day). How you answer those issues determines how your country fares, the type of country it is, and many other things.
You can join the UN and elect a regional representative, create your own region that you and your friends can migrate to (all new nations start out in The Pacific, which is consequentially the largest region in NationStates, but you can move wherever you want).
posted by sailoreagle
on Jan 3, 2003 -
Intimate Media. As computers steadily move into every aspect of personal life, MiME proposes that instead of allowing intimate media to disappear into the computer, artifacts and systems should be designed to better promote human experiences around the collection, storage and sharing of intimate media.
Interesting research by Philips. How will you share your personal artifacts in the future?
posted by hockeyman
on Jul 28, 2002 -