7 posts tagged with vr and virtualreality. (View popular tags)
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Villanova University, who first made the VR Tour of the Sistine Chapel, have made more of the Vatican’s most sacred sites virtually available online: the basilicas of St. Peter, St. Paul, St. John Lateran, and St. Mary Major, as well as the Pauline Chapel. Bonus: smaller panoramas from other historic Roman sites, but you'll have to deal with tourists.
posted by filthy light thief on Jan 4, 2011 - 12 comments

Fifteen years ago this week, programmer Ron Britvich launched version 1.0 of Active Worlds. Started as an autonomous project of Worlds, Inc. (a spinoff of educational gamesmaker Knowledge Adventure), Active Worlds was one of the first and most ambitious attempts to create a 3D virtual community on the web. Built on the architecture of Britvich's Worlds Chat beta, Active Worlds debuted in the form of Alphaworld, a sunny green infinite plane open to public building. In its opening years Alphaworld experienced a land rush of construction, resulting in an anarchic starfish sprawl larger than the state of California. A sister company, Circle of Fire, was soon founded to craft additional themed hubs, and once individual ownership of worlds became possible the AW community spawned a veritable universe of hundreds of worlds. Although the company has seen its ups and downs since those heady times and its fortunes have slowly dwindled, the Active Worlds platform survives to this day. Look inside for a simple guide on how to log in to the (free) service, rundowns of the best worlds, links to essays analyzing the program's legacy, and other content summing up its venerable community. [more inside]
posted by Rhaomi on Jul 4, 2010 - 18 comments

In 1990, the first BattleTech center opened in Chicago in the US. The centers were based around networked play of the BattleTech (related to the Battletech RPG) and Red Planet combat and racing games via immerse pods. BattleTech enthusiasts have gone so far as to purchase new and decommissioned pods to set up their own centers. Occasionally, pods go on tour.
posted by Imhotep is Invisible on Jul 23, 2009 - 71 comments

SF author and mefite Charlie Stross speaks about video games in 20 years. [more inside]
posted by nushustu on May 18, 2009 - 80 comments

Build your own low-cost Virtual Reality system with only two Wiimotes and a bunch of LEDs. This article on Coding4Fun shows you how. And no, this is not another Johnny Chung Lee post.
posted by namagomi on Feb 18, 2009 - 10 comments

Researchers have known for several years now that video games can distract people from pain. Now one virtual-reality game, developed for burn patients, has added a conceptual boost to this idea; the action takes place in a snowy landscape populated by penguins and snowmen. Wounded soldiers who have played the game (wearing VR goggles to help block out the sight of their burns being treated) report a reduction in pain of 30-50%. "Patients reported feeling less pain when playing Snow World, and had greater range of motion in their burnt limbs as their muscles relaxed. Less pain medication was also required, meaning patients were lucid for longer periods of time." In this video, one wounded vet talks about how the game has helped him.
posted by GrammarMoses on Dec 4, 2008 - 34 comments

Virtual Tours of England.
posted by hama7 on Jul 11, 2004 - 6 comments

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