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24 posts tagged with wargames.
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Following the light of the sun, we left for the Oldhammer World

From humble beginnings as a tabletop game shop in London in the late 1970s with an exclusive contract to distribute Dungeons & Dragons in the United Kingdom, Games Workshop soon moved into producing its own games, most notably the wildly successful Warhammer Fantasy Battle and Warhammer 40,000. Over the years, the company has transformed itself into a slick marketing machine, dedicated to selling its own (expensive) products to an ever-younger demographic, while managing to live up to its reputation as the big bad corporation of tabletop gaming. For fans of the spirit and style of the Games Workshop of their youth that aren't interested in the company's products today, there’s Oldhammer: an Internet community dedicated to playing Warhammer as it existed in the 1980s. [more inside]
posted by yellowlightman on Sep 18, 2014 - 30 comments

A quantum leap in computer games from Protovision.

1980s computer hacking supercut. [more inside]
posted by Chrysostom on Jul 24, 2014 - 49 comments

Peter's War

Peter's War is the story of an outdoor war game that artist Peter Shulman has been playing for more than sixty years. It has some very unusual aspects to it that make it totally unique. It is in fact a huge installation type work of art. At the present time the war contains over 60,000 hand sculpted soldiers and more than 4,800 scale models, vehicles in 1/35 and 1/32 scale aircraft in 1/48 scale that cover over 30 acres. The Story. The War in Pictures. [more inside]
posted by marxchivist on Jan 7, 2014 - 19 comments

Sans Protovision

Michael Walden satisfies a 30-year search for the magazine glimpsed in WarGames with help from the efforts of the Internet Archive.
posted by gilrain on Dec 20, 2013 - 62 comments

Ares Magazine: sci-fi and fantasy gaming in the 80s (free games inside)

Ares was a science-fiction and fantasy-oriented game magazine that only lasted for 17 issues and two special editions in the early 1980s. Each issue included a short story, game reviews and designer's notes, plus a complete game. The magazine was first published by Simulations Publications, Inc. (SPI), then TSR when they acquired SPI. TSR folded Ares into Dragon magazine, and finally killed off the line all-together. Recently, One Small Step Games has been talking about resurrecting Ares, but until then, Archive.org can take you back to the '80s, with scans of those issues to view and download. [more inside]
posted by filthy light thief on Dec 2, 2013 - 16 comments

Perhaps they could call it WOPR

To reduce the risk of future Edward Snowden style leaks, the NSA wants to reduce the number of people in the loop. Director Keith Alexander told Reuters that the NSA plans to eliminate fully 90 percent of its system administrators and replace them with machines.
posted by Naberius on Aug 9, 2013 - 104 comments

Well, he wasn't a Grand Moff for nothing

Peter Cushing, wargamer.
posted by MartinWisse on Jul 6, 2013 - 18 comments

The game that puts you on a first-name basis with third-world dictators

"Now the trumpet summons us again—not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are—but a call to bear the burden of a long twilight struggle [...]"
- John F. Kennedy, Inaugural Address

TWILIGHT STRUGGLE is a card-driven board game simulation of the Cold War. It has been called a game of crisis management; dealing with them yourself, creating them for your opponent, and their proper timing. There is a extensive blog about the game, Twilight Strategy. This is that site's article on starting out play. This page could help you decide if it's for you. ("Do you enjoy games that are extremely tense and nerve-wracking?") Here's a YouTube video on how to play it. And, although I suggest learning to play with a physical set, the online multiplayer wargaming client Warroom has a Java Twilight Struggle client/server program available. There is also a VASSAL module, but it currently doesn't work with VASSAL 3.2 or later. There's a lot more on the game after the break.... [more inside]
posted by JHarris on Mar 24, 2013 - 48 comments

In the future, all Space Marines will be Games Workshop

Last December Amazon blocked sales of the Ebook Spots the Space Marine by author M.C.A. Hogarth after a notice from gaming industry powerhouse Games Workshop that they had trademarked the phrase "Space Marine" and that Hogarth, and anyone else who uses it, is infringing. GW brought this complaint based on "Class 16" of their European tradmark. [more inside]
posted by Pirate-Bartender-Zombie-Monkey on Feb 7, 2013 - 77 comments

Whiz Kids

In the early 80’s, personal computers were a new innovation. Films like WarGames made it seem as if a kid with a keyboard could hack into anything: a school or corporate mainframe, NORAD, the US nuclear arsenal or your neighborhood bank. Hoping to capitalize on this, in 1983 CBS premiered a show which could have been considered WarGames’ intellectual successor. It featured a group of resourceful kids who solved crimes by hacking and cracking, led by Matthew Laborteaux, child star of Little House on the Prairie, and advised by a Gavilan SC-toting, mustachioed reporter played by Max Gail, formerly of the show Barney Miller. Whiz Kids lasted only a single season: 18 episodes, but all of them live on in cyberspace, on YouTube. Complete episode links contained within. [more inside]
posted by zarq on May 8, 2012 - 41 comments

I WILL kill you!

In 1979, gaming company Avalon Hill (since bought by Hasbro) released a board game based on the popular science fiction novel Dune. Regarded by many as a masterpiece of the form, it is an asymmetrical wargame designed by Bill Eberle, Jack Kittredge and Peter Olotka, the people who created Cosmic Encounter. Six different factions vie for control of the desert planet Arrakis. As WickerNipple notes in his Everything node on the game, “Instead of giving subtle differences to the various factions like most games, Dune gives huge differences and advantages, that don't over-balance things only because every faction receives them.” The thing is, each player has special rules that give them very different options and abilities compared to the other sides, and yet the game remains balanced (especially when played by a full six players). The game has been long out of print due to the Frank Herbert estate refusing to re-license. Fantasy Flight Games is rumored to be working on a release of the game without the Dune license. Importantly, all the necessary files are available on the game's BoardGameGeek page to construct a copy of the game. (Homebrew game board - Rules, cards, counters and extras - Windows freeware game client and server) [more inside]
posted by JHarris on Feb 23, 2011 - 58 comments

"Death Wears Bunny Slippers"

In Nuclear Silos, Death Wears a Snuggie
posted by Blazecock Pileon on Jan 14, 2011 - 94 comments

Advanced Squad Leader

Advanced Squad Leader is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of approximately company or battalion size in World War II. ... Despite the price tag and the expensive lists of prerequisites for each new module, the game system caught on and new modules continued to be produced twenty years after the original release - a feat unheard of in the board wargaming industry, especially with the decline in sales due to rising popularity of console and PC games. [more inside]
posted by Joe Beese on Mar 22, 2010 - 75 comments

Panzers and air raids and artillery, oh my

World Wars 2, sequel to the hex-wargame-inspired World Wars, has been released. [more inside]
posted by XMLicious on Aug 9, 2009 - 24 comments

1983: The Brink of Apocalypse

1983: The Brink of Apocalypse -- In 1983 the NATO war exercise Able Archer almost started a nuclear war. Unknown to NATO, just a few months earlier a false alarm had already put the Soviet leadership on edge, and the exercise triggered preparations for a counter attack in the Soviet military. Only a few double agents on each side may have saved the world from nuclear armageddon. [more inside]
posted by empath on Jul 10, 2009 - 32 comments

The Campaign for North Africa

Even among "monster games", it stands alone. A 7-foot mapsheet. 1,800 counters. 1,500 hours to play. It is SPI's The Campaign for North Africa.
posted by Joe Beese on May 11, 2009 - 89 comments

Debord's Board Game

Playing Kreigspiel on a LAN. Guy Debord created a board game in 1977 called Kriegspiel, a war game ostensibly based on the principles of Clausewitz as articulated in On War. An online version of this game was recently created by the Radical Software Group, and released online. The rules seem slightly more complicated than chess.
posted by dkg on Feb 23, 2008 - 29 comments

The WarGames IMSAI

A (too?) in-depth article on the IMSAI 8080 featured in the movie WarGames. [more IMSAI images and info at 1000bit, the Obsolete Computer Museum, Erik Klein's Vintage Computers, and good ole' Wikipedia]
posted by jtron on Oct 26, 2007 - 12 comments

The only winning move...

DEFCON, based off the real alert levels (and Wargames), is a game about killing innocent civilians.
posted by pantsrobot on Oct 2, 2006 - 60 comments

You, too, can kill Zarqawi!

"The Death of Zarqawi", a computer game which simulates the raid that sent Zarqawi to his 72 virgins. "Created within two weeks of the real-life bombing, the episode allows gamers to join the U.S.-led coalition stationed just outside the house where al-Zarqawi is meeting with other insurgent leaders and choose between two strategies of attack: calling-in the real-life air strike that killed Zarqawi, or an alternate on-foot ambush which involves storming the guarded house and attempting to capture the terrorist leader alive."
posted by Steven C. Den Beste on Jun 30, 2006 - 72 comments

Valiant Shield '06

The largest gathering of Navy ships in the Pacific since the Vietnam war is happening right now, off the coast of Guam. Valiant Shield 06, the first in a series of proposed biennial joint war-games, is a massive military training exercise involving three Carrier Strike groups, more than 300 air craft, and 22,000 personnel. While primarily an ASW event, all branches of the military are there practicing one thing or another. The Department of Defense has invited a number of other counties to watch the games, including China for the first time ever. Some believe the game was just designed to put a scare into North Korea (Not true, it's been in planning for a year).

But how does one run a massive war simulation? Well, you just find yourself a copy of OneSAF [FAQ] or JSAF (uh, among others [.ppt-to-html]) and you're good to go. (Previously on Metafilter: MC '02 [2])
posted by Fidel Cashflow on Jun 22, 2006 - 25 comments

An old general, cardboard bits, yesterday's battle

90+ Vietnamese general Vo Nguyen Giap buys 100 copies of "Vallee De La Morte", a board game recreation of the battle of Dien Bien Phu There actually are 2 competing board game recreations of the epic 1954 battle of Dien Bien Phu which was (by the French):

""....an attempt to interdict the enemy's rear area, to stop the flow of supplies and reinforcements, to establish a redoubt in the enemy's rear and disrupt his lines," says Douglas Johnson, research professor at the U.S. Army War College's Strategic Studies Institute. "The enemy could then be lured into a killing ground."....Hoping to draw Ho Chi Minh's guerrillas into a classic battle, the French began to build up their garrison at Dien Bien Phu..." General Giap - who led the Vietcong forces in that battle, prefers "Vallee De La Morte". Such games are played with large multicolored paper maps broken up into hexagonal grids, with cardboard pieces representing military units. The rules can be quite complex and some wargames ( such as Drang Nach Osten) have thousands of pieces and take thousands of hours to play (sometimes longer than the actual wars they simulate). More on wargaming.
posted by troutfishing on Apr 26, 2004 - 26 comments

More cut-scenes at 11...back to you Jane!

“In a world being torn apart by international conflict, one thing is on everyone’s mind as they finish watching the nightly news: 'Man, this would make a great game.'”...um, yikes. Playing headline based games could put you in some uncomfortable shoes indeed. I've played wargames that made me really want to not be in a real one - maybe this needn't be as vile a concept at it seems at first blush. But maybe games can't give the nuanced, serious treatment of such topics as, say, movies such as Benini's "Life is Beautiful"
posted by freebird on Nov 8, 2003 - 14 comments

War Games?

War Games? J.C. Penney, eToys and KB Toys all sell this scary "Military Forward Command Post with Two 12" Military Action Figures", despite the efforts of these shocked consumers who call it an "atrocity". It does sort of look like GI Joes taking over Barbie's bombed-out Dream House... how real is too real?
posted by sparky on Oct 1, 2002 - 38 comments

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