Will Wright Keynote at SXSW Will Wright shares his thoughts about the difficulty of telling stories in games, player-driven stories and some of his favorite games and books.
During the demo, he apparently also showed sneaks of "
An Inconvenient Truth - The Game".
Okay I was kidding about that, but there was apparently a part in the demo where he showed creating a global warming disaster scenario.
For those of you who like your keynotes with timestamps, Joystiq has a
live-blogged version.
No bootleg video or photos of the SXSW demo are out yet, so for now
this video [Flash] taken during GDC will have to tide us over.
[via].
posted by your mildly obsessive average geek
on Mar 14, 2007 -
21 comments
Revisiting Spore (audio interview with Will Wright) - also
video of Will Wright talking at GDC on content creation issues (Scroll down,
and registration required for the video).
posted by ginbiafra
on Oct 3, 2005 -
9 comments
The Most Ambitious Game Ever? At this year's Game Developers Conference, Sims creator Will Wright's upcoming game
Spore drew standing ovations. Not to be outdone, Peter Molyneux (of Populous and Black & White fame) revealed his own ambitious game-like project
The Room. While the top game designers have freedom to play, independents
rail (read Greg Costikyan's amazing bit in the middle) at the restrictions of the publisher system. For those who doubt
games can be art.
posted by blahblahblah
on Mar 15, 2005 -
60 comments