It's All Games Now: The Convergence of Games and Social Media (video, 61 minutes), is a talk given by Raph Koster, one of the lead designers of the MMO Ultima Online, at the 2011 Game Developers Conference Online in Austin Texas. In it he looks at how digital games have changed as a social experience from MUDs to World of Warcraft, where they are going in the future, and the bleed between games and the real world. Koster has posted a summary here on his site. [more inside]
After starring in First Kid with the immortal Sinbad, Brock Pierce was left wondering what to do with the rest of his life. He decided to set out and make his fortune accumulating and selling items in EverQuest and World of Warcraft.
As Blizzard prepares for the next World of Warcraft expansion, they are updating their server system, BattleNet, to use a real-name identification system called RealID, allowing your friends -- and their friends -- to see your real name. Some like it, some hate it. The system is optional; but today, Blizzard announced that all posts on their official forums will be under the poster's real name. [more inside]
Nick Yee's Daedalus Project (touched on previously) is dedicated to the study of human behaviour in MMOs. His recent dissertation names "The Proteus Effect": a correlation between MMO characters' appearances, and their players' behaviors. "In the final study (pdf), I showed that the Proteus Effect persists outside of the virtual environment. Placing someone in a taller avatar changes how they consequently negotiate in a face-to-face setting." His archives cover a lot of ground, and current MMO players can help by taking the survey. For a little lighter reading, refer to his critique of Internet Addiction Disorder, a "condition" that started as a joke, but almost made it into the DSM-V.