WoW Detox -- "WoWdetox is a volunteer-run web site aimed at people with a gaming addiction to World of Warcraft. Here gamers and ex-gamers can share their testimonies freely and anonymously."
posted by Chocolate Pickle
on Jun 19, 2009 -
60 comments
World of Warcraft's
Wrath of the Lich King expansion involves a quest titled
The Art of Persuasion.
Richard Bartle, co-author of MUD
(and pioneer of MMO gaming),
speaks out against this: "Basically, you have to take some kind of cow poke and zap a prisoner until he talks. I'm not at all happy with this. I was expecting for there to be some way to tell the guy who gave you the quest that no, actually I don't want to torture a prisoner, but there didn't seem to be any way to do that..." (
via)
[more inside]
posted by tybeet
on Nov 27, 2008 -
167 comments
The 2005 outbreak of
Corrupted Blood in
World of Warcraft may provide
epidemiologists with a new platform for studying the spread of disease.
By using these games as an untapped experimental framework, we may be able to gain deeper insight into the incredible complexity of infectious disease epidemiology in social groups.
It comes as no surprise that the
"stupid factor" plays a role in susceptibility to viral marketing, but it may also be a
factor in the spread of real life germs.
posted by solipsophistocracy
on Aug 21, 2007 -
37 comments
I am Murloc. Cool World of Warcraft music video. (Note: Impressed me, but I've never played WoW. Might not impress WoW players, I dunno. Won't change your mind if you already hate WoW. Horrible vocals.)
posted by Bugbread
on Jul 17, 2007 -
51 comments
The Internet Is For Porn is a song from the Broadway comedy
Avenue Q (an adult version of Sesame Street) that I found myself humming for quite a while after watching this homemade machinima video using World of Warcraft characters. (warning first link goes to a Google Video with audio).
posted by jonson
on Jan 14, 2006 -
39 comments
"Virtual Virus Sheds Light on Real-Life Behavior." A researcher at Tufts University's Center for the Modelling of Infectious Diseases,
Dr. Nina Fefferman, is studying the behavior of World Of Warcraft players during the recent plague that broke out in Ironforge (discussed on Metafilter
here.)
But Dr. Fefferman is not the first academic to study MMORPGs seriously.
Edward Castronova, an economist, arguably pioneered the field with his 2001 paper
Virtual Worlds, in which he argues that the economy in Everquest produced a GNP per capita somewhere between that of Russia and Bulgaria. (He has followed up that paper with
many more on similar subjects.)
posted by dersins
on Oct 5, 2005 -
9 comments