In Hoxton, there's a shop. Run by the Ministry of Stories (and funded by the National Lottery), the Hoxton Street Monster Supplies shop provides a free space to stimulate creative writing with workshops, publishing projects and one-to-one mentoring.
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posted by jim.christian
on Nov 28, 2010 -
18 comments
Hilary Mantel's
Diary
Three or four nights after surgery – when, in the words of the staff, I have ‘mobilised’ – I come out of the bathroom and spot a circus strongman squatting on my bed. He sees me too; from beneath his shaggy brow he rolls a liquid eye. Brown-skinned, naked except for the tattered hide of some endangered species, he is bouncing on his heels and smoking furiously without taking the cigarette from his lips: puff, bounce, puff, bounce. What rubbish, I think, actually shouting at myself, but silently. This is a no-smoking hospital. It is impossible this man would be allowed in, to behave as he does. Therefore he’s not real, and if he’s not real I can take his space. As I get into bed beside him, the strongman vanishes. I pick up my diary and record him: was there, isn’t any more.
posted by adamvasco
on Nov 4, 2010 -
22 comments
Past, I'd like to introduce you to the present. "Letters Home relies on contributions. We are nothing without readers who are willing to share their stories or respond to others. We don’t think we’re alone in wondering what’s happened to our childhood homes since we left. Or in wanting to share an important event that occurred there – from a birthday party to a marriage proposal, a secret revealed to a lie concealed.
Write a letter to the present occupant (even if it’s still family), the owner of the store that now stands on that lot, whatever or whoever might be there now, and share your memory. Ask them to respond with their own story and photo. Their letter and photo will then be added to your post."
How Letters Home works?
posted by Fizz
on Oct 14, 2010 -
10 comments
The biggest literary influence on my approach to game design, however, was one of the writers I worshipped as a teenager: Alice Sheldon, aka James Tiptree, Jr. Tiptree had one particular recommendation for starting a story: “Start from the end and preferably 5,000 feet underground on a dark day and then don’t tell them.” This is precisely how we begin Half-Life. It was a deliberate antidote to the many game openings that involved pages and pages of backstory presented in scrolling text. - An
interview with Marc Laidlaw, writer for the Half Life series.
posted by Artw
on Oct 13, 2010 -
65 comments
This is all rooted in a vision I had, of William S. Burroughs as a CIA agent, and Philip K. Dick as his young henchman, going head-to-head with notorious gangster and pervert Adolf Hitler somewhere in Hamburg to find out where Hitler is shipping all the computers he can get his hands on. - In another world Charles Stross wrote
this sprawling work of
Alternate History instead of the
Merchant Princes books. Fictional books are of course themselves a common them in Alternative History stories, from The Grasshopper Lies Heavy in
The Man in the High Castle to Adolf Hitlers pulp novel
Lord of the Swastika in
The Iron Dream. Stanisław Lem was particularly enamoured with the idea of the fictional book, and wrote two volumes of reviews and introductions for them, lovingly described
here by Bruce Sterling.
posted by Artw
on Sep 23, 2010 -
87 comments
Click "Write". Get a prompt. And a timer that will all too quickly hit 0:00. That's when you don't get to edit anymore. It's
Six Minute Story, and it's among the most fun/frenetic (or perhaps fun/harrowing) 360 seconds you'll have today. [via
mefi projects]
posted by davidjmcgee
on Sep 20, 2010 -
25 comments
"The mark of a
real writer is that she cares deeply about literary joinery, about keeping the lines of her prose plumb. That’s what makes writers writers: to them, prose isn’t just some Platonic vessel for serving up content;
they care about words. Any chief product officer who says “quality online does not equal craftsmanship” is channeling the utilitarian gospel of the managerial class, an instrumentalist vision of journalism that presumes writing, online, is just a turkey baster for injecting content into the user’s brain." Mark Dery, on
writing for the web.
posted by flapjax at midnite
on Aug 2, 2010 -
86 comments
Are you an aspiring writer of genre fiction? Would you like to workshop your stuff before submitting it to magazines and publishers, but you don't happen to have a group of local friends that you can workshop with?
Critters.org is an online, highly automated fiction workshop. You submit your manuscript, it waits in a queue until its time comes up, and then it gets sent out to all the active subscribers, some of whom will hopefully send you some helpful feedback! Make sure to critique at least one story every week, though, or you lose your privileges to post your own stories to the queue.
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posted by kavasa
on Aug 1, 2010 -
19 comments
Platt Rogers Spencer was born in 1800 near the Hudson River. His family was too poor to afford paper so Spencer practiced on whatever was handy – leaves, bark, snow and sand – everything was a canvas for handwriting.
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posted by Sara C.
on Jul 20, 2010 -
7 comments
I Write Like... Check what famous writer you write like with this statistical analysis tool, which analyzes your word choice and writing style and compares them to those of famous writers.
posted by swift
on Jul 14, 2010 -
376 comments
rialtoscuro n. disorientation when you step outside a movie theater into unexpected darkness, a twinge of jet lag from two hours of escapist fun which only diverts you from making the sequel to your youth—an old cult classic with wild shifts in tone, dropped subplots, major characters that appear out of nowhere only to vanish without explanation, and an ambiguous ending—but this time, it’s personal.
The Dictionary of Obscure Sorrows
posted by xod
on Jun 22, 2010 -
25 comments
Lightspeed, a new online Science Fiction magazine featuring fiction and nonfiction, launches today.
posted by Artw
on Jun 1, 2010 -
39 comments