Procedural Snake Eyes is a blog post about varying outcomes and experiential feels in procedural generation, in particular in the tactical spycraft masterpiece Invisible, Inc. and the recently-released XCOM 2, by Rogue Process (gamejam demo!) developer Mike Cook.
The making of X-Com, Julian Gollop's squad based tactical game. Many subsequent games have taken the XCOM name, often of dubious qaulity, to the point when an XCOM FPS almost had Gollop crowdsourcing his own remake. Fortunately Firaxis did a "very very good" job with it's XCOM: Enemy Unknown" , though Gollop would have done a few things differently. A sequel, XCOM 2, is on the way, and will show "what happens when you lose Enemy Unknown.> [more inside]
Watch the Skies is a megagame which throws hundreds of players into the roles of world governments, corporations, the media, alien races and even the pope (Oh, don't forget the Whales) in a day long game of alien invasion* [more inside]
As the conversation about the state of games criticism continues, there is a site that acts as a platform for some of the best writing in the field by theorists, critics, and independent developers: Nightmare Mode dot net. [more inside]
X-Com: UFO Defense, one of the most beloved strategy games of the 90s, was being remade as a first person shooter. That project has been pushed back to 2013. Instead, a 3D turn-based "reimagining" is in the works from Sid Meier's Firaxis Games - XCOM: Enemy Unknown. [more inside]
Disappointed by the new, real time FPS direction of X-COM? Tired of waiting for Xenonauts? If you want your Laser Squad style squad based tactical action right now why not try Xenosquad?