Super Mario Bros. Crossover 2.0 is out! An expansion on the original game, which let you play as various NES characters transplanted into Super Mario Bros., but using the rules and abilities of those characters from their original games, version 2 offers more special abilities, more characters, and your choice of audiovisual "skins" based on four Mario games from the NES, SNES, and Gameboy, along with one based on
Demon Returns. There's even
instructions for playing with a gamepad!
For more information, see the
Super Mario Bros. Crossover Wiki or watch the exciting
Super Mario Bros. Crossover trailer! [
Previously]
posted by Pope Guilty
on Feb 12, 2012 -
15 comments
BS Zelda Retrospective (SLYT). In honor of Zelda's 25th anniversary this month, this is an interesting look at the live-broadcast
Satellaview games in the Zelda series, which had some compelling and strange tweaks to the Zelda formula. The beginning is an introduction to the service, and the fun bit begins at
8:50.
posted by BlackLeotardFront
on Feb 23, 2011 -
13 comments
There are generally two approaches to thinking about games: narratology and ludology. The first emphasizes story, the second play. The next time I played Super Mario, on the Wii (you can order all the vintage games), I found myself in a narratological mode. Mario reminded me of K. and his pursuit of the barmaid Frieda, in Kafka’s “The Castle,” and of the kind of lost-loved-one dreams that “The Castle” both mimics and instigates.
The New Yorker profiles the father of modern video games, Shigeru Miyamoto. (
via Kotaku)
posted by incomple
on Dec 13, 2010 -
37 comments