8 posts tagged with zelda by JHarris.
Displaying 1 through 8 of 8.

Second Quest

In 2012 Tevis Thompson (writer of Saving Zelda, previously) and David Hellman (illustrator of Braid) had a Kickstarter for a graphic novel. (Previously.) What had been assumed to be "a comic book about Zelda pedantry" has turned out to be something rather different. The graphic novel is now available for purchase on Fangamer, but 20 pages of it (one-sixth of it by length) can be seen as a free preview on the project website. Second Quest is about a young girl, Azalea, living in a city floating in the clouds, but burdened with dreams of the world below and visions of an age before.
posted by JHarris on Apr 23, 2015 - 11 comments

NEON GLITCHY PIXART MADNESS

It's gloriously incomprehensible and very Japanese, but still: BUGGG, a game, or rather several games. (Requires Unity) [more inside]
posted by JHarris on Jan 17, 2015 - 12 comments

Sights from Zelda games that will probably never be released again

It's Zelda Day! Presented for your consideration: BS-Zelda, the satellite radio-based Zelda games that never got released outside of Japan.
The first BS Zelda game was an update/modification of the original Legend of Zelda. It was intended to be played over four weeks, an hour at a time, with different areas of the overworld unveiled each week. Here is video, with broadcasts included: 1 (YT 1h) - 2 (YT 58m) - 3 (YT 58m) - 4 (YT 1h2m) Each takes several minutes to get started, which mirrors the time delay before the game started when broadcast.
The second game was called Ancient Stone Tablets, and it used the Link To The Past engine, and much of its map. YouTube playlist (YT 12 items, 3h50m)
More information and emulator files hacked to be playable are at: The BS-Zelda Homepage. [more inside]
posted by JHarris on Dec 26, 2014 - 11 comments

Happy Zelda Day!

A Japanese commercial for the Gameboy video game The Legend of Zelda: Link's Awakening. With puppets. Here's a traditional speedrun that finishes in a little under one-and-a-half hours. Here's a tool-assisted speedrun that wins the game in less than six minutes. (Most of the video is the game's ending.) A manga was released in Japan detailing the events of the game's story. A fan translation of it can be read, in its entirety, here. Also.... [more inside]
posted by JHarris on Dec 26, 2013 - 34 comments

Detailed design notes on Zelda, Castlevania and Mega Man

The blog of video game journalist Jeremy Parish, ToastyFrog GameSpite TeleBunny.net, has four in-depth, stage-by-stage, exhaustive examinations of classic 8-bit game design: Castlevania, Castlevania II, The Legend of Zelda, and Castlevania III. They are required reading for prospective game designers. (Complete links inside. Mega Man fans, look here.) [more inside]
posted by JHarris on Jan 29, 2013 - 27 comments

THANKS A MILLION. PRESS START TO REPLAY

For Zelda Day, some points of interest regarding Zelda II, the black sheep of the Legend of Zelda series of video games:
posted by JHarris on Dec 26, 2012 - 62 comments

Saving Zelda

Tevis Thompson writes about Nintendo's video game series The Legend of Zelda. Specifically about how it's gone downhill since Ocarina of Time. (via Kotaku) [more inside]
posted by JHarris on Feb 22, 2012 - 113 comments

IT'S A SECRET TO-- oops, I mean OVERLOOK IT JUST THIS ONCE

Merry Christmas from lostlevels.org: An unreleased beta of The Legend of Zelda! Videos showing it off: 1, 2, 3. Cutting Room Floor has documented the differences from the release version.
posted by JHarris on Dec 26, 2010 - 10 comments

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