I Have 1 Day
April 16, 2011 2:44 PM   Subscribe

I Have 1 Day is a pixel-graphic point-and-click game, very cleverly executed. posted by timory (12 comments total) 7 users marked this as a favorite
Cute, thanks.
posted by goodnewsfortheinsane at 4:04 PM on April 16, 2011

Needs the logicpuzzle tag.
posted by jedicus at 4:07 PM on April 16, 2011

Good game. Except for the method of getting the Best ending, that was just stupid.
posted by kafziel at 4:37 PM on April 16, 2011

two qualms:

- Too straightforward. I was expecting a game with lots of complex decisions based on the premise. I was let down.

- Spoilers, but I don't care: THERE IS A PUZZLE THAT REQUIRES YOU TO PRESS THE MUTE BUTTON. THIS IS TREMENDOUSLY UNFAIR TO THE PLAYER AND WAS THE ONLY PART I HAD TO LOOK UP. If you're going to break the fourth wall in a game, you need to make it clear that your game is one that will require unusual solutions. This game fails that responsibility to the player, and the bad design is clear.

but I did have fun.
posted by LSK at 4:45 PM on April 16, 2011

you know what, i don't think that bit was unfair at all. i figured it out pretty quickly and thought it was hilarious. i don't see a need to spoil it.
posted by timory at 5:10 PM on April 16, 2011

Spoiled before I even got to tinker with the game. Damn.
posted by 26.2 at 5:13 PM on April 16, 2011

Spoilers are fine and they were marked. Unfortunately, the spoiler was in attention grabbing ALL CAPS and it caught my attention before I saw the spoiler tag.
posted by 26.2 at 5:15 PM on April 16, 2011

It's a puzzle that doesn't have any bearing on the central goal of the game as a whole, so I think your experience with the game should be untarnished.
posted by LSK at 5:17 PM on April 16, 2011

That was fun. Between this and the Bela Kovacs FPP, I've been playing games all day!
posted by bayani at 5:22 PM on April 16, 2011

This seemed tedious, not clever. What am I missing?
posted by orthogonality at 5:35 PM on April 16, 2011

What am I missing?

If you get out of the jail and go through the forest, you find a calendar that says its 1985 again.
posted by cashman at 6:17 PM on April 16, 2011 [1 favorite]

Love the aesthetics, but the game got tedious pretty quickly. Timed elements in games are usually a sign that I will have to repeat a long series of actions over and over to do well, which is tiresome. I prefer games where I can explore without worrying about running out of time. Shadowgate probably would have been one of my favourite NES games if it didn't have the stupid torches.
posted by oulipian at 7:33 AM on April 17, 2011

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