More human than human
February 1, 2012 11:53 AM   Subscribe

 
Annnnnnnd now I have Rob Zombie screaming in my head.
posted by Celsius1414 at 11:57 AM on February 1, 2012 [1 favorite]


Yeah, we installed that last night, while you were sleeping.
posted by Artw at 11:58 AM on February 1, 2012 [7 favorites]


I really need to go back and play that game -- I got caught up in trying to get every possible point and never got past the first mission. And then.... Skyrim.
posted by The Bellman at 11:58 AM on February 1, 2012 [1 favorite]


I can't be the only person who, the first time they heard of Deus Ex: Human Revolution, hoped it might be some crazy mashup game combining the best elements of Deus Ex and DDR.
posted by le morte de bea arthur at 12:00 PM on February 1, 2012 [1 favorite]


I kinda got tired of most of the Deus Ex missions being a lot of waiting while people/things walked about in their clockwork fashion so you could find the right time to slip by..
posted by xmutex at 12:00 PM on February 1, 2012


I bought DXHR on sale over the summer shortly after I got a cheap copy of Red Dead Redemption. I probably get, on average, four hours a month to play games, and I don't want to change horses, as it were, until I finish RDR--but man alive, I really loved Deus Ex (1), and I'm excited to play this one.

But Skyrim, you say? Hmmm....
posted by Admiral Haddock at 12:03 PM on February 1, 2012




I kinda got tired of most of the Deus Ex missions being a lot of waiting while people/things walked about in their clockwork fashion so you could find the right time to slip by..
posted by xmutex at 12:00 PM on February 1 [+] [!]


You have to understand that plot-wise the game doesn't actually care if you take them out alive, and just blow the living shit out of everything and everyone.

It makes the game much more playable.
posted by Stagger Lee at 12:04 PM on February 1, 2012 [2 favorites]


I didn't ask for this!
posted by WinnipegDragon at 12:10 PM on February 1, 2012 [1 favorite]


But aren't there points to be gained by sneaking past absolutely everything?
posted by The Bellman at 12:10 PM on February 1, 2012


The making of the Deus Ex: Human Revolution title sequence

Step 1: Watch Mass Effect 2 title sequence
posted by yoHighness at 12:12 PM on February 1, 2012 [3 favorites]


But aren't there points to be gained by sneaking past absolutely everything?

Yes, there are achievements (Steam only?) that you can get by doing this (except for the boss battles which were outsourced).
posted by Old'n'Busted at 12:16 PM on February 1, 2012


First time I played Deus Ex 1 I fragged all the terrorists with the GEP gun on the first mission. Technically I got through the level, but boy did the game make me feel bad about it.
posted by Artw at 12:18 PM on February 1, 2012 [1 favorite]


Yeah there are points, it just doesn't seem to affect the plot or your interactions.
That's not necessarily a bad thing, but it wasn't clear to me when I began the game.
posted by Stagger Lee at 12:20 PM on February 1, 2012


But aren't there points to be gained by sneaking past absolutely everything?

There are, but they are for not being seen. If you can take them down without them finding you, you win.

Honestly, though, you don't need to. It's a bit more advantageous, but you're not punished for just running and gunning if you prefer that.
posted by Pogo_Fuzzybutt at 12:43 PM on February 1, 2012


yoHighness: "The making of the Deus Ex: Human Revolution title sequence

Step 1: Watch Mass Effect 2 title sequence
"

Step 0: Watch Ghost in the Shell title sequence.
posted by Joakim Ziegler at 1:01 PM on February 1, 2012 [7 favorites]


Well that will certainly make it go faster!
posted by The Bellman at 1:04 PM on February 1, 2012


And then.... Skyrim.

When the epitaph for my productivity this year is written, that is how it shall read.

Though having the FUS RO DAH theme song as my ringtone probably isn't helping matters, it's still nifty to hear EPIC PHONE CALL IS ABOUT TO START.
posted by jquinby at 1:10 PM on February 1, 2012 [1 favorite]


I guess I need to try using the deadly weapons option, because I haven't been able to finish the first mission (Occupy the Warehouse) using the stealth/pacifist track. And I have too much pride to play on the easiest difficulty level.
posted by exogenous at 1:13 PM on February 1, 2012


Life's too short to waste it on anything but the easiest difficulty setting.
posted by notyou at 1:41 PM on February 1, 2012


I guess I need to try using the deadly weapons option, because I haven't been able to finish the first mission (Occupy the Warehouse) using the stealth/pacifist track. And I have too much pride to play on the easiest difficulty level.

That's not the first mission. In order to get the true and proper pacifist cheev, along with the ghost bonus, you have to completely stealth the opening attack on your office building. With no radar or takedown ability. Now THAT is satisfying when you get it done.
posted by FatherDagon at 2:15 PM on February 1, 2012


Forget achievements. The best reason to go stealth/pacifist at first in this game is so that later on, when [something bad] happens, you can go completely ninja and kill everyone who gets in your way and have it be that much more satisfying.
posted by Amanojaku at 2:24 PM on February 1, 2012 [3 favorites]


to get the true and proper pacifist cheev, along with the ghost bonus, you have to completely stealth the opening attack on your office building

Yeah, I'd heard about that, but it seemed a hell of a lot easier to just kill the mofos (which I still found pretty difficult).
posted by exogenous at 2:30 PM on February 1, 2012


UGH. I found this to be the most over rated game I have ever played. The whole thing came across as a B Canadian sci-fi TV show. Bad dialog, voice work, laughable character design. The main character was the creepiest, douchiest video game dude I've ever seen, with a raspy voice like the actor was trying to impersonate Clint Eastwood while under the influence of quaaludes.

The "RPG" aspect was talking to people over and over until you exhaust their dialog tree. Yeah you had a choice when and sort of how to do stuff, but it felt as much like an RPG as Bioshock with badly produced cut scenes added.

I laughed out loud near one of the first missions where the trillionaire company owner sends in his super mutant-ninja top-secret billion-dollar weapon guy (you) to take out the terrorists in his plant... with a choice of one of two weapons and a handful of bullets.
posted by jeff-o-matic at 2:35 PM on February 1, 2012 [1 favorite]


I liked the UNICEF video at the end of the game.

Woops, spoilers.
posted by Stagger Lee at 2:38 PM on February 1, 2012


I laughed out loud near one of the first missions where the trillionaire company owner sends in his super mutant-ninja top-secret billion-dollar weapon guy (you) to take out the terrorists in his plant... with a choice of one of two weapons and a handful of bullets.

Except that that is a huge nod to the original game, where... well, the anti terrorist organization you belong to does basically the same thing.

But the idea its trying to establish is that you have choices and (to a certain extent, sure) those choices matter.
posted by Pogo_Fuzzybutt at 2:39 PM on February 1, 2012



But the idea its trying to establish is that you have choices and (to a certain extent, sure) those choices matter.
posted by Pogo_Fuzzybutt at 2:39 PM on February 1 [+] [!]


Except that they don't, which is why it was so confusing.

I remember that mission, and them asking what level of causalities were acceptable. It made it seem important. It really made me think that my choices mattered.

Later on my tactics became:

Sneak until someone notices, and then mow down every enemy on the level as they come charging through the doorway.
posted by Stagger Lee at 2:44 PM on February 1, 2012


Also, there's this:

http://www.youtube.com/watch?v=He09JaBVZdE

I understand that these are just games, and I'm able to overlook flaws inherent in the genre. But this game was just plain cheesy. I remember trying to get around behind some office building, only to be stopped by... a chain link fence. Yep, super ninja guy can't climb a chain link fence.

Loved the super abundance of man-sized ventilation shafts and exploding cardboard boxes. I know many people loved this game, so I'll stop here. I guess I just didn't get the appeal.
posted by jeff-o-matic at 2:54 PM on February 1, 2012


Stagger Lee: "Sneak until someone notices, and then mow down every enemy on the level as they come charging through the doorway."

Metal Gear Solid had a mode where alerts triggered game over. Useful for their game ratings system, and makes for quite a different game when the cheese options are off the table, and it would be nice if DXHR had a mode that let you knew when you broke the stealth / nokill achievements.
posted by pwnguin at 2:57 PM on February 1, 2012


Jeff-o-matic, I'm with you. I enjoyed it when it was doing what it did best - making you think of cool ways to get past bad guys - but fully half of the game was just not good, full of shit like that that we've been trying to leave behind since the 90s. Really lopsided game, though enjoyable most of the time.
posted by BlackLeotardFront at 4:57 PM on February 1, 2012


Step 1: Watch Mass Effect 2 title sequence

My thoughts exactly. From the extreme closeups of needles, heart pumping, scalpels cutting, interspersed with translucent techno-gadgetry whatchamacallits, it's all there.

Still, I kinda dug the fact that they did it with both live action and CGI, whereas Mass Effect 2's scene was entirely CGI, as far as I know.

The scene in question.
posted by ShutterBun at 8:42 AM on February 2, 2012


The voice acting in Mass Effect 2 was pretty damn good, too.
posted by exogenous at 8:50 AM on February 2, 2012


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