Doing more with less
June 28, 2012 9:11 AM Subscribe
"Legend of Grimrock is a party-based dungeon-crawler RPG made by a crack team of four experienced Finns in just ten months. It is also one of the finest, best thought-out games I’ve played in a long time. Here is a game defined by limitations – small budget, small team, goofy 2D tile-based movement – and yet it is a stunning success because it respects those limits and uses them to do more with less. There is a lesson here for studios both starving and bloated. " An article on how The Legend of Grimrock (released in April of this year, previously on Metafilter) takes a simplified set of rules and turns them in to a finely crafted machine.
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