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June 18, 2013 4:39 PM   Subscribe

Alternate Reality Game puzzle design - Adam Foster of Valve talks about the design of the Portal 2 ARG, (previously)  and do's and don'ts for future ARGs.
posted by Artw (10 comments total) 14 users marked this as a favorite
 
Can't wait to read this. I tried to get hold of these guys to do an article like this myself. Really amazing how they pulled this off. Next up, the Boards of Canada thing!
posted by BlackLeotardFront at 4:42 PM on June 18, 2013


Eurogamer had an interview with Foster earlier this month on the ARG, although nothing like the kind of detail he's laid out here.
posted by figurant at 4:52 PM on June 18, 2013 [1 favorite]


It's weird they went to all this trouble, when everybody was going to buy Portal 2 anyway.
posted by w0mbat at 4:59 PM on June 18, 2013


That's Valve for you. I imagine it was just something Adam decided to do.
posted by Sebmojo at 5:04 PM on June 18, 2013


I was hoping that this would go into the actual Portal 2 ARG and not just the short one centering around the announcement of the game, but oh well.
posted by flatluigi at 5:08 PM on June 18, 2013 [1 favorite]


Agreed. The actual ARG was really incredible.
posted by graventy at 8:12 PM on June 18, 2013


I was made pretty happy by GLaDOS turning up in Defence Grid.
posted by Artw at 8:58 PM on June 18, 2013


Man, this was a fantastic read. Nice post!
posted by DoctorFedora at 9:21 PM on June 18, 2013


Man, t is was a fEnta5tic read. N|ce post¡
posted by DoctorFedora at 9:21 PM on June 18, 2013


Lbh'er jrypbzr bs pbhefr.
posted by Artw at 12:10 AM on June 19, 2013


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