It's Friday somewhere, right?
July 4, 2013 10:30 PM   Subscribe

Friday Flash Fun: Ending, a hybrid of roguelike and puzzle game, or chess, or something. Maybe "it's like turn-based Gauntlet" would be a good description? There's an on-your-phone version if you're willing to spend a buck, too. DANGER: Very addictive to certain types. You've been warned.
posted by DoctorFedora (24 comments total) 28 users marked this as a favorite
 
Don't get put off by the lack of text. The game is awesome and as selfexplaining as it is addictive. To add a third color to the palette try the CTRL key. It will show you where the bad guys might strike next.
posted by KMB at 10:52 PM on July 4, 2013


Great game.
posted by justsomebodythatyouusedtoknow at 11:04 PM on July 4, 2013


This is pretty cool, but I'll need to do it in chunks. 60 levels is kind of a slog.
posted by curious nu at 11:11 PM on July 4, 2013 [1 favorite]


Oh, I own this on my phone. It's really fun!
posted by yeoz at 11:12 PM on July 4, 2013


Not seeing the Gauntlet comparison, but it is fun.
posted by Tell Me No Lies at 11:21 PM on July 4, 2013


Try the Roguelike mode. The puzzle mode is basically a tutorial for that.
posted by DoctorFedora at 11:24 PM on July 4, 2013


stuck on 22...
posted by progosk at 11:35 PM on July 4, 2013


Just reached level 42 and I'm still not entirely clear on how the explody blocks work. I think that's enough for me. Fun though!
posted by gkhan at 11:59 PM on July 4, 2013


Love this. Ta.
posted by pompomtom at 2:14 AM on July 5, 2013


on iOS, progress isn't synced between multiple devices. that sucks.
posted by russm at 3:43 AM on July 5, 2013 [1 favorite]


On the other hand, you can just choose the next puzzle level anyway. Or play Roguelike mode.
posted by DoctorFedora at 4:33 AM on July 5, 2013


I think the exploding pieces work just like the regular ones, except, when you kill it, it blows up other nearby things that aren't you.

I just got up to 35 without any serious instances of being stuck. A fun diversion.
posted by JHarris at 5:06 AM on July 5, 2013


When you kill it, it blows up other nearby things that aren't you the thing that killed it.
posted by Phssthpok at 5:15 AM on July 5, 2013 [1 favorite]


This reminds me a lot of chess, in particular the idea of 'shouldering' and keeping the opposite in rook and pawn endgames.
posted by kiskar at 7:54 AM on July 5, 2013


Kurt Vonnegut quote Easter Egg. Yay.
posted by Faeland at 8:39 AM on July 5, 2013 [1 favorite]


This is great, thanks for posting.

I am reminded of DROD, but this is a very good thing and not a bad thing at all.
posted by motty at 9:44 PM on July 5, 2013


I beat all the normal mode. The Rouge mode is hard, I think I've gotten down to 4 so far, out of a lot of attempts.
posted by vibratory manner of working at 10:17 PM on July 5, 2013


Is there a goal to the Roguelike mode, or is it just exploratory?
posted by Rock Steady at 8:45 AM on July 6, 2013


I think there's a goal. Each room has four doors. In the one you start in, one of them is glowing with a number 8 next to it. If you take that one, in the next room, there will be a glowing door with a 7, etc. If you're forced off path, you'll get a new numbered door in a room or two and can take it back up again. They definitely get harder the lower the numbers go. I'm guessing there's a ending if you make it to 0, but I don't know yet.
posted by vibratory manner of working at 1:28 PM on July 6, 2013 [1 favorite]


Ok. I finally beat roguelike-mode. 1487 moves (moves?) turtling behind the regenerative blocks, crawling along behind them slowly. And yes, after you make it to zero, there's an ending of sorts. And a tally of the number of moves you took.
posted by yeoz at 3:42 PM on July 6, 2013


I hadn't thought of turtling with those as a strategy until you mentioned it. It is indeed effective, if slow. I got about the same as you, 1428.
posted by vibratory manner of working at 10:54 PM on July 6, 2013


Oh! this is by the same guy who made Red Rogue, I just noticed. Previously, Previouslier.
posted by vibratory manner of working at 11:20 PM on July 6, 2013 [1 favorite]


Ah! We interviewed him for Roguelike Radio once. Pretty cool!
posted by JHarris at 11:58 PM on July 6, 2013


He also makes games for Nitrome, and according to his comment here worked on Turnament, an obvious direct ancestor of this game, which was posted to mefi here.
posted by vibratory manner of working at 8:32 PM on July 7, 2013


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