HelloRun
September 9, 2013 8:23 PM   Subscribe

HelloRun is an HTML 5 dodging game with exciting lights and fun music. (Takes a couple seconds to load, works best in chrome) Via
posted by rebent (32 comments total) 8 users marked this as a favorite
 
DAMN YOU!!!

I have to go back and try to do better than I just did now.
posted by xingcat at 8:35 PM on September 9, 2013


This is kinda hard. I want to hear more of the song, but then those damn walls where only the top portion is passable look just like the ones where both the top and bottom are passable. I guess the solution is to always take the top on those ones.
posted by Team of Scientists at 8:39 PM on September 9, 2013 [1 favorite]


Apparently neither of my browsers suppors webgl.
posted by kenko at 8:40 PM on September 9, 2013


Here's the song
posted by hellojed at 8:42 PM on September 9, 2013 [2 favorites]


Also, "Press Shift to Accelerate"? More like "Press Shift to LOSE".
posted by Team of Scientists at 8:47 PM on September 9, 2013 [4 favorites]


....loading...
posted by empath at 8:49 PM on September 9, 2013


Looks and sounds great but either I am really bad at this game or I am not grasping something about the control scheme.
posted by griphus at 8:52 PM on September 9, 2013


Really impressive. I found it difficult, partly in a good way (needing to learn the flow and react quickly to barrier positions), but also in an annoying way (difficult to tell whether something was open or not).
posted by justkevin at 9:05 PM on September 9, 2013 [1 favorite]


It really helped when I realized that I could use the arrow keys.
posted by A Bad Catholic at 9:06 PM on September 9, 2013 [1 favorite]


What a strange thing, to put that much work into it -- to make it look that nice -- and the core bit of gameplay is ridiculous. And then you have to start all the way at the beginning.
posted by user92371 at 9:49 PM on September 9, 2013


Either my browser doesn't like it or my laptop doesn't like it.
posted by zardoz at 9:56 PM on September 9, 2013


Isi it just me or does the game end when the song ends? I was making a turn as the song ended and the game just reset back to the title screen. There wasn't a barrier in the chamber, either.
posted by KingEdRa at 10:56 PM on September 9, 2013


whoever made this has been playing a lot of Hexagon recently, i think. audio, visuals and basic gameplay all pretty similar

oh lord i hadn't gotten to the part with vocals yet, okay
posted by a birds at 11:14 PM on September 9, 2013


What a strange thing, to put that much work into it -- to make it look that nice -- and the core bit of gameplay is ridiculous.

It's mostly a tech demo, I think.
posted by empath at 11:57 PM on September 9, 2013


It's mostly a tech demo, I think.

"HTML 5" means never having to be resource-efficient or do anything interesting or work right.
posted by drjimmy11 at 12:07 AM on September 10, 2013 [5 favorites]


Isi it just me or does the game end when the song ends?

You sick bastard, I hope you're only kidding..
posted by phaedon at 12:48 AM on September 10, 2013


Yeah, it's often extremely hard to tell which sections are open in a run of four. Could have been playtested a bit more to fix that issue. Otherwise, very pretty and the music is great.
posted by cthuljew at 1:08 AM on September 10, 2013


hellojed: That was stupid of them. They could have made tons off money from the game by keeping it free and charging a fee to so much as listen to the whole song, let alone download it. Then again, pirates. Not pirates anything, just pirates.
posted by BiggerJ at 1:19 AM on September 10, 2013


Okay I'm stopping after 120 points.

Tips:

Running gives you +1 point for each gate you go through. Points per gates goes up as the game speeds up.
Release the shift button for the corners to get your bearings for the next segment.
Try (by speeding up and slowing down) not to be in a corner when you get to the next phase and it speeds up and the colors change - it's disorienting and it's better to already know what you're getting into when it happens.
And most importantly of all: You gotta believe!
posted by aubilenon at 1:43 AM on September 10, 2013


I am unable to believe I will ever make it past 22.

That song is pretty nifty though, as is the other "hit" Darkness from the same folk. Thanks for the pointer, hellojed.
posted by Samizdata at 2:56 AM on September 10, 2013


Okay, that was painfully annoying gameplay - I can get through the top and bottom openings but I'll be damned if I can get through the middle.

And I preferred the wireframe loading screen I watched for 20 minutes more than the graphics of the game itself.

I think I've been reading too much javascript...
posted by sodium lights the horizon at 5:37 AM on September 10, 2013


It's beautiful but like everyone else has said, it's too hard to distinguish the safe gaps from the dangerous energy wall of death. Just a bit of tweaking in the lighting would probably fix that, but maybe then it'd be too easy?

The credits note it's built in Unity and three.js. But it doesn't require the Unity plugin; does Unity finally support a fully Javascript deployment?

Most of the page size is assets: the texture map, the station data, and the music file. All told it's about 25MB of stuff. They're not compressing or caching particularly effectively though, could feel a lot quicker to load.
posted by Nelson at 8:48 AM on September 10, 2013


Okay, that was painfully annoying gameplay - I can get through the top and bottom openings but I'll be damned if I can get through the middle. ...
posted by sodium lights the horizon at 8:37 AM on September 10 [+] [!]


I agree- I felt like the balance was off. I'd be roughly in the middle-top of the screen, but it would say that I nicked the top panel.
posted by FirstMateKate at 5:37 PM on September 10, 2013


I won't sleep until I crack 99.

Tip: Click shift and go as fast as you can in the beginning.
posted by phaedon at 12:49 AM on September 11, 2013


How many impossibly difficult games in which you desperately avoid an endless stream of increasingly fast hexagons while listening to cool electronic music do we need before we can call it a genre?
posted by aubilenon at 11:07 AM on September 11, 2013 [1 favorite]


128 you bastards!
posted by phaedon at 2:37 AM on September 14, 2013


Oh man, I cracked 230. Good news - the fever pitch breaks at ~150 and then builds up again.
posted by phaedon at 2:50 AM on September 14, 2013


398!
posted by phaedon at 5:43 PM on September 17, 2013


452!
posted by phaedon at 10:47 PM on September 17, 2013


phaedon: you got me all inspired and so I played a bit last night to see if I could beat my previous high score of 120.

Now my new high score is 123. That is basically the worst possible outcome.
posted by aubilenon at 12:01 PM on September 18, 2013


Okay now after a nice manhattan, 232. So maybe I was just too sober before.
posted by aubilenon at 6:05 PM on September 18, 2013


389, and it's not getting any harder. Maybe I'll just listen on soundcloud like a sane person.
posted by aubilenon at 6:32 PM on September 18, 2013


« Older "I'll be up like a rose bud, high on the vine."   |   The English teachers of America must read these... Newer »


This thread has been archived and is closed to new comments