Start from an exit and kill the Dungeon God.
January 1, 2014 5:20 PM   Subscribe

 
Please update your Flash Player are the saddest words in English. Especially since I saw the word Badger, and I hope this is an RPG about Badgers.
posted by Mezentian at 5:48 PM on January 1, 2014 [1 favorite]


it's kinda like a lofi desktop dungeons. I haven't been able to beat it yet though.
posted by juv3nal at 5:52 PM on January 1, 2014


Dungeons for the dungeon god!
posted by Chutzler at 5:53 PM on January 1, 2014


Grr. It kills you just as often as games that look more complicated. At least it's quick.
posted by Sing Or Swim at 5:53 PM on January 1, 2014


It shouldn't generate levels where there is no oracle. Grrr.
posted by jeffamaphone at 6:02 PM on January 1, 2014 [1 favorite]


Dying anywhere other than Level 1 comes as a total shock since that's when I learn I only get one life.
posted by Chutzler at 6:14 PM on January 1, 2014


Dying anywhere other than Level 1 comes as a total shock since that's when I learn I only get one life.

Yeah, but up until you do something that kills you, you can undo any number of steps.
posted by juv3nal at 6:19 PM on January 1, 2014


Surprisingly simple, but fiendishly tough.
posted by valkyryn at 6:20 PM on January 1, 2014


Won. To beat the Dungeon God, you must have six health to spare (so, at least 7 hearts, meaning you've done a good job of killing as many monsters as you can earlier), and a level 3 Severance (not a whip!, and, I think -- I won with a Level 4), and be immune to poison, and go into dungeon level 4 disguised. In short, you have to almost have the best game possible. About the only slack the game gives you is three guarenteed health kits right before the boss.

To become immune to poison, get poisoned, either from attacking a snake without a whip or a toxic gas trap, then collect the red vial item. This is not optional -- there's a toxic gas trap right before the boss. The disguise is to get past the cultist right before the trap without losing two hearts.

To get a level 3 Severance, you have to collect it twice without getting a Whip (aka a "lose the game" item, since it seems to replace any Severance weapon levels you might have found). Some games don't generate a Severance on every level, so you pretty much must collect it every level it appears.

I noticed certain patterns in the generation as I played -- there appears to frequently/always be treasure chests in the corners of the first level, for instance, and certain spots seem more likely to have traps than others. It's possible, in fact, that each level has a number of premade versions that it slips in randomly.

As juv3nal notes, you can undo moves by clicking on a spot you've already been to. This has the advantage of, so long as you don't die, letting you probe spots to see if they have traps once you get a couple extra hearts of health. However, whether you discover traps by probing or crystal ball, you have to "manually remember" all the traps that have been uncovered, which is nearly a game breaker for me; the game is too visually dense to retain that information easily. The undo feature, subtly, also means as you explore you can't cross your own path, which is really what makes it difficult.

Your reward for beating the boss is just a pile of gold. After collecting it all, my final score was 76.
posted by JHarris at 6:29 PM on January 1, 2014 [4 favorites]


Also:

Please update your Flash Player are the saddest words in English.

Since Adobe has decided to no longer update the Linux Flash player, the word saddest is being progressively replaced with most infuriating. We're no longer living in a world where you can reliably expect users to have Windows. (And this doesn't even account for mobile users, who are just completely out of luck.)
posted by JHarris at 6:36 PM on January 1, 2014 [3 favorites]


86 points. Good game.
posted by solarion at 6:39 PM on January 1, 2014


I resorted to using my cell phone to take photos of where the traps are when I visit the oracle.
posted by jeffamaphone at 6:40 PM on January 1, 2014 [1 favorite]


You win!!!! Final gold: 91
What a fun little game. Thanks for the tips JHarris.
posted by mnop at 6:48 PM on January 1, 2014


We're no longer living in a world where you can reliably expect users to have Windows.

This is not true on desktops, however true non-Windows users wish it was, but you are quite right about mobile. Most flash games I have played would be awful on a touch interface, though.
posted by Steely-eyed Missile Man at 7:48 PM on January 1, 2014


> We're no longer living in a world where you can reliably expect users to have Windows.

This is not true on desktops, however true non-Windows users wish it was

1. If there are non-Windows users, then my statement is true. Their existence admitted in your statement proves the point. Because my statement isn't about market share, but reliable assumptions.

2. Less snarkily -- Mac users are non-Windows users. They can, but don't have to, use Windows. While Flash runs on Mac, it sucks.

(Wait, didn't Adobe announce an end to Mac Flash support some time ago?)
posted by JHarris at 8:43 PM on January 1, 2014


I've been playing Desktop Dungeons today and the comparison is not kind to this one, alas.
posted by sonic meat machine at 9:07 PM on January 1, 2014


Well, yeah, Desktop Dungeons is awesome.
posted by JHarris at 9:55 PM on January 1, 2014


OT: Google Chrome on Linux has upt-to-date version of flash, And if you don't like Google, use the open source Chromium but with Chrome's flash player:
http://askubuntu.com/questions/158388/how-do-i-make-chromium-use-flash-from-google-chrome
posted by nielm at 2:32 AM on January 2, 2014 [2 favorites]


1. If there are non-Windows users, then my statement is true. Their existence admitted in your statement proves the point. Because my statement isn't about market share, but reliable assumptions.

I don't agree, and I suspect we will never come to agree, because while I think 91% accuracy is plenty reliable (market share is directly relevant), I imagine you will not grant this, so we are at an impasse. Anyway, Flash is no longer a good medium for games, in my opinion.
posted by Steely-eyed Missile Man at 5:07 AM on January 2, 2014


(I tried putting tiny bits of torn post-it note on the screen where the traps are, which worked fine except when I accidentally scrolled down and messed it all up.)
posted by severalbees at 10:04 AM on January 2, 2014




« Older It's not Portable Grim Reaper: The Terrifying...   |   A fine end to any meal. Newer »


This thread has been archived and is closed to new comments