Or maybe it's about ethics in moon tourism
March 7, 2015 2:05 PM Subscribe
"In Creatures Such as We, living on the moon is lonely, and stressful, and exhausting. Video games have always offered you an escape to a better life. The easy, happy life you wish you had. Which makes it so frustrating when the game you’ve been playing ends badly. But you have a chance to figure it out, because the next tourist group is the game’s designers. You can debate with them about art, inspire them with the beauty of outer space, get closer to any one specific designer in particular, and finally find out how to get the ending you always wanted.
Creatures Such as We is an interactive fiction game authored by Lynnea Glaser, who works in QA at Bioware Games. It's a dating sim with game developers... or a meditation on the issue of consent and non-player characters... or a philosophical musing on art in games and the respective roles of creator and player.
Remarkably enough, the disappointing ending of the eponymous game-within-the-game wasn't influenced by the kerfuffle over the conclusion of BioWare's Mass Effect triology, which inspired much internet rage.
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