At some point during your adventure, diplomacy or stealth will fail. The last resort will be combat. Combat is defined when you have an attacker attempting to do damage to a defender. It requires two or more people to have a combat situation.
It is not so easy being the boss. In the future I must remember to give clear orders to my crew. I cannot expect them to react independently. Who knows what they would actually do?
When all else fails, there is one advantage left to the shelter dweller. Any individual may escape from a loosely knit group if he is willing to use due stealth and to travel as light as possible. This implies that the shelter dweller will need to leave behind as much as he can when fleeing from the hordes. This will be seen as a victory by the encountered horde and so can be expected to increase their attraction on future meetings. It can also be expected to detract drastically from their respect.
There are no special advantages to the characters in the original party – no divine insight, no super luck, no outrageous skills. You could easily create characters who are just as – or even more – effective. If you prefer to make your own characters, enter the Ranger Center to do this. You’ll have to delete one or more of the existing characters to create your own.
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