How things end
March 6, 2017 1:35 PM Subscribe
So what happens? An absolute diaspora of ending models. Games where you're expected to die. Games where you literally have to die. Games which remember your past achievements into future tries. Games which try to delete themselves when you're done. Games with permadeath, games with semi-permadeath, games with undeath. Idle RPGs which you play when you're not there, and never finish. Roguelikes and roguelites and roguelikelikes. The only way in which a game is guaranteed to end is when the player abandons their device. Everything else is game design: Alexis Kennedy (Fallen London) on the progress of progress and the history of endings.
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