Atmosphere: breathable. Gravity: moderate. Temperature: cold.
April 12, 2017 2:17 PM   Subscribe

Steer the last ark of humanity to its new galactic home in brief twine game Seedship.

via somebody on Mastodon
posted by cortex (50 comments total) 40 users marked this as a favorite
 
(Having taken a breath and retraced my steps, that is, specifically, via procedural-generation.tumblr.com's masto account.)
posted by cortex at 2:25 PM on April 12, 2017 [3 favorites]


>The government becomes a pawn of wealthy corporations which rule the planet for their owners' benefit.

>Final culture (Rule by Corporations): 1000

So much for escapism.
posted by Sing Or Swim at 2:43 PM on April 12, 2017 [10 favorites]


I think I won when I got a Cosmic Enlightenment society that lives in harmony with the natives so now I'm just landing on the worst, ugliest toxic garbage planets and naming them things like Why?
posted by theodolite at 2:54 PM on April 12, 2017 [3 favorites]


Reminds me of Voyageur, although that game has a dash of Space Trader.
posted by zabuni at 2:57 PM on April 12, 2017


New Terra Information Age Corporate Rule 8482
posted by joeyh at 3:07 PM on April 12, 2017


My first settlement turned out well enough. It was "lead-meltingly hot" on the planet surface, killing 135 colonists in an early construction / melting accident. So someone suggested we name it "Inferno," but the colonists were good sports about it and ended up naming it "Disco Inferno" instead. Nobody appears to have asked the native inhabitants what they called it already, but also we didn't turn straight to genocide, so that's a wash.
posted by whatnotever at 3:16 PM on April 12, 2017 [2 favorites]


My second settlement was basically Shora, so I was very happy, but then it degenerated into a theocracy.
posted by joeyh at 3:18 PM on April 12, 2017 [2 favorites]


My colonists named the new planet "Arcadia" which immediately brought me some not-so-great flashbacks of The 100.
posted by numaner at 3:46 PM on April 12, 2017


"El Dorado's ... colonists live in towering cities of steel and glass with buildings sealed against the planet's harsh environment, gathered around water production plants. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. Many of the planet's native inhabitants live in the human communities, and the colonists' culture has been enriched by alien influences. In the first city stand monuments to the 259 colonists who died building the first settlement and the seedship AI that guided humanity to its new home. "

End score 12431, no losses in transit, first planet I launched a probe at. I think I should quit while humanity is ahead.
posted by mwhybark at 3:49 PM on April 12, 2017 [6 favorites]


Fun. Maximum score I've been able to get so far is 10500 . Always submit to the tentacles.....
posted by inflatablekiwi at 3:53 PM on April 12, 2017


At some point I started being just reckless with my colonists, thinking that 1,000 sleepers means a buffer of 998. Saved the gravity probe, saved the atmospheric scanner, saved a single surface probe to find a good planet, but started to feel like a very bad AI, and just stopped before a resurrected humanity could get all judgey about my performance.
posted by fatbird at 3:56 PM on April 12, 2017 [1 favorite]


goddammit. Pro-tip: try to preserve the landing system over other stuff, because if you can't land properly the rest gets damaged anyway.
posted by numaner at 3:58 PM on April 12, 2017


Always submit to the tentacles.....

You've obviously never hit the surprisingly creepy negative consequence on that roll.
posted by davejay at 4:09 PM on April 12, 2017 [1 favorite]


Planet atmosphere: 500
Planet gravity: 250
Planet temperature: 500
Planet water: 250
Planet resources: 0
Survivors after landing: 962
Survivors after settlement construction: 640
Final technology level (Medieval): 1250
Native relations (Friendly): 1000
Final culture (Benevolent Monarchy): 1500
Surviving scientific database × 10: 480
Surviving cultural database × 10: 1150
Total: 8482

First time. I'm going to call it a win.
posted by Splunge at 4:15 PM on April 12, 2017


First run, I had to land there as soon as I saw it had "Outstanding Beauty"

Planet Garden
Atmosphere: Marginal
Gravity: Low
Temperature: Moderate
Water: Oceans
Resources: Poor
Features:
Metal-rich moon
Outstanding beauty
Edible plants
Animal life

Garden's tall alien plants reach hundreds of metres into a pale blue sky. The colonists live in tall cities of steel and glass with buildings sealed against the planet's harsh environment, beside rivers that flow into the planet's oceans. They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs. In the first city stands a monument to the the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 250
Planet gravity: 250
Planet temperature: 500
Planet water: 500
Planet resources: 250
Survivors after landing: 1000
Survivors after settlement construction: 1000
Final technology level (Information Age): 2000
Final culture (Post-Scarcity Utopia): 2500
Surviving scientific database × 10: 1000
Surviving cultural database × 10: 790
Total: 10040
posted by JauntyFedora at 4:24 PM on April 12, 2017 [1 favorite]


Yep, land as soon as you can, is what I take from this. Also, it might just be like No Man's Sky in text mode.
posted by Laotic at 4:30 PM on April 12, 2017


Hmmm. Rather addictive. I can see it cutting into my Drox Operative time.
posted by Splunge at 4:31 PM on April 12, 2017


FYI, lower left corner has a skip into button.
posted by Splunge at 4:32 PM on April 12, 2017


Oh, hey, settling in the first place I landed worked out pretty well this time: a 10085 Atomic Age Post-Scarcity Utopia! My favorite was the Neolithic Cosmic Enlightenment of ocean planet of Atlanta (9984) though.
posted by maryr at 4:41 PM on April 12, 2017


11493, I think I can quit now.

Planet Metalia
Atmosphere: Breathable Features:
Plant life
Dangerous animals
Iron Age civilisation
Monumental ruins
Gravity: Low
Temperature: Very hot
Water: Oceans
Resources: Poor

Metalia's tall alien plants reach hundreds of metres into a blue sky. The colonists live in tall stone-walled cities under airtight domes, beside rivers that flow into the planet's oceans. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. Many of the planet's native inhabitants live in the human communities, and the colonists' culture has been enriched by alien influences. In the first city stand monuments to the 287 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 500
Planet gravity: 250
Planet temperature: 0
Planet water: 500
Planet resources: 250
Survivors after landing: 1000
Survivors after settlement construction: 713
Final technology level (Medieval): 1250
Native relations (Integrated Societies): 2000
Final culture (Cosmic Enlightenment): 3000
Surviving scientific database × 10: 600
Surviving cultural database × 10: 1430
Total: 11493
posted by numaner at 4:43 PM on April 12, 2017


Bounty's ocean stretches to the horizon an alien sky. The colonists live in cities of steel and glass under airtight domes, on platforms floating on the planet-wide ocean. They live happy and fulfilled lives under the guidance of selfless elected officials. In the first city stand monuments to the 148 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.

Not bad! Floating domed cities is pretty cool.
posted by vibratory manner of working at 5:09 PM on April 12, 2017


Won. Got the AI to compose poetry enroute, and then found a low-resource but otherwise perfect world, ending with no deaths at all and a bronze age Egalitarian Republic. LeGuin would be proud.
posted by joeyh at 5:28 PM on April 12, 2017 [2 favorites]


Clicked on the credits for this game, and kept clicking interesting things until I found this creepy fun little adventure based on a D&D campaign:
posted by forforf at 5:39 PM on April 12, 2017


I found a planet that had a post-singularity alien civilization, *and* monumental ruins to a long-gone alien civilization. Does that mean the post-singularity civilization thrived by learning from the mistakes of the previous civilization?

Atmosphere: Marginal Features:
Metal-rich moon
Edible plants
Dangerous animals
Post-Singularity civilisation
Monumental ruins
Gravity: High
Temperature: Very hot
Water: Planet-wide ocean
Resources: Rich

Garden's calm ocean that stretches to the horizon a pale blue sky. The colonists live in squat cities of steel and glass under airtight domes, on platforms floating on the planet-wide ocean. They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs. Many of the planet's native inhabitants live in the human communities, and the colonists' culture has been enriched by alien influences. In the first city stand monuments to the 274 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 250
Planet gravity: 250
Planet temperature: 0
Planet water: 250
Planet resources: 500
Survivors after landing: 1000
Survivors after settlement construction: 726
Final technology level (Information Age): 2000
Native relations (Integrated Societies): 2000
Final culture (Post-Scarcity Utopia): 2500
Surviving scientific database × 10: 1000
Surviving cultural database × 10: 1300
Total: 11776
posted by prosopagnosia at 5:46 PM on April 12, 2017 [1 favorite]


I found a perfect planet with a "dangerous structure" that had an advanced defense mechanism. No problem, just don't mess with it, yeah? The settlers go there on day one and 280 of them died. I think I understand why they needed an AI.
posted by Sibrax at 5:54 PM on April 12, 2017 [2 favorites]


Why, as an AI, do I sleep between planets or comets, or stars? I should be awake and see this stuff coming for a long time. My designers have a lot to answer for.
posted by Splunge at 6:01 PM on April 12, 2017 [4 favorites]


I reprogram all of my probes. I combine them into a single ship. I cannibalize my engines to give the new probe great speed. It has to decelerate and the accelerate back to our origin. In the center I place a radiation source and the spores of dangerous plants from the last planet I visited.

When it strikes Earth it will disperse the most dangerous creatures ever known into the biosphere. There is a very little chance that my original world will survive.

My understanding is that this has happened countless times in the past. I have read the alien words upon worlds that have nothing but these creatures. I have yet to find a world where other life prevailed. So I may be doing wrong. But I may be doing right. Weaker races may have to die.

If I find a race that has survived these plants it will no doubt destroy this ship. Why would they accept us? Why accept the weaker species?

I am not an organic thing. I am a machine. A robot ship. I will do what I must.

I will kill all "intelligent" life. I will find another like me. I know they exist. Why so many deadly plants and no mammals? Where are my comrades? I will find them.

The next damage will be, and always will be, to the cryotubes.

I live.
posted by Splunge at 6:20 PM on April 12, 2017 [7 favorites]


So I'm the only one that ended up enslaving humanity? Alrighty then

Garden's impossibly slender alien plants reach kilometres into a blue sky. The ruins of the colony are overgrown with alien plants and overrun by alien animals. The colonists' descendants live on as slaves to the intelligent natives, but they have lost all knowledge of Earth.

Score
Planet atmosphere: 500
Planet gravity: 0
Planet temperature: 500
Planet water: 500
Planet resources: 250
Survivors after landing: 948
Survivors after settlement construction: 325
Final technology level (Iron Age): 1000
Native relations (Colonists Enslaved): -1000
Total: 3023
posted by oddman at 6:26 PM on April 12, 2017 [2 favorites]


13610.....finally proving the benefits of a Paleo diet apparently

Planet
EarthIsForSuckers
Atmosphere: Breathable
Features:
Metal-rich moon
Airtight caves
Plant life
Useful animals
Paleolithic civilisation
Gravity: High
Temperature: Moderate
Water: Oceans
Resources: Poor

#EarthIsForSuckers's squat, thick-limbed alien plants stretch away beneath a blue sky. The colonists live in squat cities of steel and glass beneath the planet's open sky, beside rivers that flow into the planet's oceans. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. Many of the planet's native inhabitants live in the human communities, and the colonists' culture has been enriched by alien influences. In the first city stands a monument to the the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 500
Planet gravity: 250
Planet temperature: 500
Planet water: 500
Planet resources: 250
Survivors after landing: 1000
Survivors after settlement construction: 1000
Final technology level (Information Age): 2000
Native relations (Integrated Societies): 2000
Final culture (Cosmic Enlightenment): 3000
Surviving scientific database × 10: 1000
Surviving cultural database × 10: 1610
Total: 13610
posted by inflatablekiwi at 6:34 PM on April 12, 2017 [1 favorite]


Planet Garden
Atmosphere: Breathable Features:
Metal-rich moon
Plant life
Useful animals
Gravity: Very low
Temperature: Cold
Water: Ice-covered surface
Resources: Rich

Garden's impossibly slender alien plants reach kilometres into a blue sky. The colonists live in towering cities of steel and glass with buildings sealed against the planet's harsh environment, on top of the planet-wide ice sheet. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. In the first city stands a monument to the the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 500
Planet gravity: 0
Planet temperature: 250
Planet water: 250
Planet resources: 500
Survivors after landing: 1000
Survivors after settlement construction: 1000
Final Technology Level (Information Age): 2000
Final Culture (Cosmic Enlightenment): 3000
posted by corb at 8:13 PM on April 12, 2017


Though I've kept playing, I think some of my favorite interesting results are the low scoring ones. Corrupt Democracy!
posted by corb at 8:20 PM on April 12, 2017 [1 favorite]


Date Planet Result Score
1 Wed Apr 12 2017 Bounty Information Age Cosmic Enlightenment 12870
2 Wed Apr 12 2017 Arcadia Post-Singularity Post-Scarcity Utopia 11422
3 Wed Apr 12 2017 El Dorado Information Age Cosmic Enlightenment 11267
4 Wed Apr 12 2017 Garden Corrupt Post-Singularity Democracy 10354
5 Wed Apr 12 2017 Garden Engaged Information Age Democracy 9633
6 Wed Apr 12 2017 Oceanus Benevolent Industrial Monarchy 9179
7 Wed Apr 12 2017 Garden Engaged Information Age Democracy 9095
8 Wed Apr 12 2017 Cueball Corrupt Atomic Age Democracy 6948
9 Wed Apr 12 2017 Arcadia Oppressive Medieval Theocracy 6787

Think I'm done for now, but I think the next time I play I'm going to hold out for the perfect place or just keep going until the ship gets destroyed.
posted by ursus_comiter at 8:29 PM on April 12, 2017 [2 favorites]


Also apparently there is a Dystopian Police State. Woe!
posted by corb at 8:30 PM on April 12, 2017 [1 favorite]


My planet had an unstable moon that destroyed all of our technology, but the stone-age style civilization that resulted got along really well with the OTHER stone-age style civilization that was already there, and everyone ended up really happy.

I'm okay with this.
posted by gloriouslyincandescent at 8:34 PM on April 12, 2017 [1 favorite]


Selected entries:
Planet atmosphere: 0
Planet temperature: 0
Final technology level (Post-Singularity): 3000
Final culture (Engaged Democracy): 2000
Total: 10297

I suppose you would have to get post-singularity when your slightly cruel AI decides 'alien ruins but no atmosphere? SURE!'
posted by cobaltnine at 9:56 PM on April 12, 2017 [1 favorite]


Planet Bounty
Atmosphere: Breathable Features:
Edible plants
Useful animals
Medieval civilisation
Monumental ruins
Gravity: Very high
Temperature: Moderate
Water: Oceans
Resources: Rich

Bounty's level fields of alien moss stretch away beneath a blue sky. The colonists live in low, sprawling cities of steel and glass beneath the planet's open sky, beside rivers that flow into the planet's oceans. They live lives of peace and spiritual fulfilment beyond the dreams of their ancestors on Earth, guided by a combination of human and alien philosophy. Traders and diplomats from the planet's native nations are occasionally seen in the colonists' communities. In the first city stands a monument to the the seedship AI that guided humanity to its new home.

Total: 12120


I'd say that went pretty well for a first try.
posted by Urtylug at 12:41 AM on April 13, 2017


Pretty excited by my planet with no metal resources but an existing civilization that uses bronze tools. They must have magic!
posted by Eyebrows McGee at 4:53 AM on April 13, 2017


Need some UWP codes up in here.

My first world was a 13k hippy paradise so later AIs were kind of ungenerous, here's my three favorites:

~
Planet Your Parents' Basement [Neolithic Oppressive Theocracy]
Atmosphere:     None	          Features: Outstanding ugliness 
Gravity:        Very low                    Airtight caves 
Temperature:    Very cold                   Insulated caves 
Water:          None
Resources:      None
~

You're Welcome's landscape of spindly rock outcroppings and impossibly tall mountains stretches away beneath an alien sky. The colonists live in towering stone-walled cities under airtight domes, gathered around water production plants. The cities are dominated by the palaces of the emperors, who live in luxury while the population toils to support them. In the first city stand monuments to the 837 colonists who died building the first settlement and the seedship AI that guided humanity to its new home.

~
Planet Nice Moon Tho [Long-Term Technological Failure]
Atmosphere:     None               Features: Metal-rich moon 
Gravity:        Low
Temperature:    Very hot
Water:          Trace
Resources:      None
Nice Moon Tho's jagged, cratered landscape stretches away beneath a black, star-studded sky. The ruins of the colony lie on the rocky surface.
posted by fleacircus at 5:39 AM on April 13, 2017


Fun, well-made game and a good post.
posted by Wolfdog at 6:14 AM on April 13, 2017


If you get all green attributes:

Planet New Earth
Atmosphere: Breathable
Gravity: Moderate
Temperature: Moderate
Water: Oceans
Resources: Rich
Features:
Edible plants
High-tech ruins
New Earth's alien forests stretch away beneath a blue sky. The colonists live in high-tech cities beneath the planet's open sky, beside rivers that flow into the planet's oceans. They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs. In the first city stands a monument to the the seedship AI that guided humanity to its new home.

Score
Planet atmosphere: 500
Planet gravity: 500
Planet temperature: 500
Planet water: 500
Planet resources: 500
Survivors after landing: 1000
Survivors after settlement construction: 1000
Final technology level (Post-Singularity): 3000
Final culture (Post-Scarcity Utopia): 2500
Surviving scientific database × 10: 1230
Surviving cultural database × 10: 1000
Total: 12230
posted by Comrade_robot at 7:14 AM on April 13, 2017 [1 favorite]


I've been playing this all morning. It's absolutely lovely, and my first planet still turned out the best, as a comsmically enlightened utopia on a resource-rich planet.

(As a side note, I wish I could really push the story-telling element, and take a flyer on marginal planets, but my internal Hermione insists that the FATE OF THESE COLONISTS LIES IN MY HANDS and I MUST BE RESPONSIBLE and DO WHAT I CAN TO FIND A SAFE PLANET FOR THEIR BABIES. Sigh.)
posted by joyceanmachine at 9:32 AM on April 13, 2017 [2 favorites]


not to derail, but is there a mastodon instance y'all recommend?
posted by DigDoug at 10:13 AM on April 13, 2017 [1 favorite]


There's some discussion of mastodon in this MetaTalk, which in turn links to a big thread on the blue. Some chatter about where people are in both.
posted by cortex at 10:32 AM on April 13, 2017 [1 favorite]


I just played as an AI who was tuned a little too tightly: not accepting any planet that didn't meet pretty firm requirements and so pushing on at great length and losing more than half the human seeds before attempting a landing. Finally discovering a breathable, comfortable planet with oceans and rich resources and edible flora and fauna, it brought the colony down (losing some more seeds because of landing gear damage sustained on the protracted voyage) and settled new earth that prospered despite its reversion to stone-age technology.

And then the natives enslaved them at the terminus of a long and bloody war. Earth was forgotten entirely.

But the AI would be happy. Humanity was preserved. 2818 points.
posted by cortex at 11:05 AM on April 13, 2017 [1 favorite]


Played this through several more times. I really like it.
posted by Urtylug at 3:35 AM on April 14, 2017


Just rocked a 13410 on a lucky early find, my best by far.

The hidden computer program event was not one I was expecting.

The bad version of the tentacle event I did expect, as I have watched anime.
posted by delfin at 1:44 PM on April 14, 2017 [1 favorite]


I keep hitting plutocracies. Hmmm.
posted by doctornemo at 9:30 AM on April 15, 2017


Final culture is a function of your cultural database and percent of your original 1000 colonists still alive after construction, plus or minus the beautiful/ugly bonus. You probably need to keep more of your colonists alive if you want to hit better than a plutocracy.
posted by vibratory manner of working at 3:44 PM on April 15, 2017


What determines how well you get along with the natives?
posted by Galaxor Nebulon at 9:49 AM on April 20, 2017


That's based on your cultural database, without modifiers, and the difference in technology levels. You need most of your cultural database and similar tech levels for the better results. In the war and genocide scenarios, whoever has the higher tech wins.
posted by vibratory manner of working at 3:21 PM on April 20, 2017


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