“Glory to Mankind.”
May 10, 2017 4:51 PM Subscribe
It’s the distant future and the earth is in ruins. Machines have replaced mankind, and therefore they must be destroyed. [Polygon] “And there are a lot of reasons to play Nier: Automata [YouTube] [Trailer] beyond its fusion of melee action and bullet hell shooting. It makes one hell of a first impression for one thing, seizing control of the camera to stage sweeping scenes that make 2B seem no bigger than an insect, then squaring her off against a living oil rig that feels bigger than the buildings themselves just to rub it in. And remarkably Nier only ever builds on that opening scene, moving from spectacle to spectacle, impression to impression, as if to say "Oh, you thought that last thing was cool? Well how about this?" Even after finishing the first ending and pursuing the others, the stakes kept rising.”
• The best Platinum joint since Bayonetta 2 [Destructoid]
• The best Platinum joint since Bayonetta 2 [Destructoid]
“But Automata is so much more than a generic intergalactic struggle. It actually takes place hundreds of years after the aliens have taken over, so the Earth is dilapidated and mysterious. You'll unravel the finer points of what happened on the planet's surface, as well as the relationship that aliens, humans, and androids all have with one another through the passage of time. Naturally it delves a bit in what it means to be an android or a machine, and the nature of humanity itself. While elementary at times, the interaction between the characters sell it. It's a great idea to equip the androids with emotions as a story conceit, as it allows for more interesting developments between the cast. 2B, the android protagonist, is stoic as hell which seems like a boring character trait, but ends up working well when juxtaposed to 9S, her silly companion. Many of their conversations end up playing out like a classic comedy duo on top of some of the more grave matters that the narrative touches on.”• NieR: Automata reviewed [Ars Technica]
“NieR: Automata’s greatest asset is its ability to constantly surprise and upset expectations. When, after a few hours, other games may begin to weary their player through repetition, Taro’s restless approach to game design refreshes your store of patience, luring you onward to find out what happens next. While the overarching quest is to bring peace to Earth either by force or negotiation, in order to allow humanity to resettle, the game focuses on a single dilapidated city in order to make the job (and the development budget) manageable. There is, nevertheless, a fair amount of backtracking if you decide to take on the cavalcade of side-missions thrown at you. As the game world slowly opens up you’ll be able to fast-travel between key encampments, but until then you’re forced to trudge on foot or, if you’re able, to hitch a ride via the local wildlife. These long traipses across the largely bland environments upset the pace established in the game’s first hour, but they do provide a strong sense of the scope and digital topography of the place, and you soon learn the shortcuts.”• Nier: Automata is a game about overcoming depression, and just what I needed [GamesRadar+]
“His entire life is revealed to be an endless cycle of death without purpose. He has fought the machines - and died doing so - countless times before, and unless he does something, this will continue for countless times into the future. His gods long since dead, 9S vows to break the cycle and destroy everything, including himself. He goes from an enthusiastic helper to a jaded cynic who sees no point in living. I can't say I've never felt likewise. On my worst days, my depression tells me there's no point. It says there is no god, and no reason to continue living. And that's why I'm going to talk about Automata's bullet-hell mini-game now. Weird transition? You bet. But this is a game featuring robots who quote Jean-Paul Sartre and androgynous machines named Adam and Eve that debate the usefulness of underwear. You're just gonna have to roll with it. Besides, I promise it'll make sense in a moment.”• Nier: Automata is one of the saddest games ever made [PC Gamer]
“Nier: Automata is a game about white-haired Ken dolls plotting their ascension while a colony of surviving humans hides on the moon. It is also a game about androids smashing hundreds of squat machines with samurai swords. At the same time, it is a game that explores existentialism, nihilism, and other big isms in a despairing vision of a world that has lost humanity and cannot move on. It's brilliant. In Nier you play an android, dispatched by android high command to destroy the little rust-coloured machines that have taken over the planet. It's quickly obvious, when they start screaming in fear at your arrival, that the machines have gained a degree of sentience. They have formed small societies that crudely mimic human behaviour. In the heart of an abandoned housing district the machines are trying to have sex while some tend to heaps of spare parts in prams. In an abandoned theme park another machine straps dead androids to itself in an attempt to recapture an operatic vision of beauty.”• It’s a game that’s whatever it needs to be at any particular moment to be completely amazing. [Kotaku]
“Giving players the option to enjoy the game on their own terms is something Nier: Automata does very well. Challenge-hungry players can ramp the difficulty all the way up, doing away with silly things like targeting and aiming. Folks who just want to enjoy the nice game with the pretty androids can set the difficulty to easy, which allows for the equipping of special chips that auto-heal, auto-fight, auto-dodge—they almost play the game for you. That’s my favorite thing about Nier: Automata. Knowing that it’s accessible to all sorts of players means there’ll be plenty of people to revel with me in this equal parts charming and macabre world that Yoko Taro and PlatinumGames have built.”• Nier:Automata: An Interview With Yosuke Saito and Junichi Ehara [CGMAGOnline]
““The characters that appear in this game are androids – they’re mechanical life forms.” Yosuke-san describes. “At first glance, when you hear that, you would imagine characters or beings with no emotion. But…there’s going to be a lot of interaction between the characters, like 2B and 9S….that they do have some kind of dialogue between them. We see that there’s some kind of emotion, and so, the image that you have of androids and mechanical life forms may change as you play the game. You would notice that they do have some kind of emotion.” “So, I can’t really dive into to much about it, because that would reveal the story line,or be a kind of spoiler.” He continues, “But while there is that theme of agaku, I also think that there’s also a theme of love on in this game, which you would normally not associate with robots.”• Nier: Automata and the Illusion of Survival [US Gamer]
“I struck down Hegel in a desert, a sandstorm obscuring my view. I was A2 now, not 2B (who A2 killed at 2B's own request after a virus corrupted her); nor 9S, who was out for A2’s blood after witnessing the murder of his friend with zero context. Here A2, a fresh perspective for me to infiltrate, stood. The remnants of A2’s assumingly once-Gothic lolita maid outfit still tattered. Her long hair newly chopped off. The centipede-like boss Hegel now just sand in the wind. As if Yoko Taro, Nier: Automata’s director, had said 'be gone!' to the ideas once pontificated by the other Hegel—the philosopher—and this was his response. As if surviving was paving their own path, separate from the musings of old men of centuries past. ”• NieR: Automata A Guide To All 26 Endings (No Spoilers) [Game Revolution]
Ending T: fa[T]al error - Remove your OS Chip in the menus.
Ending W: broken [W]ings - Perish during the very first mission.
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