The Early Days of Unreal
January 12, 2018 9:12 AM Subscribe
Carmack had written this really advanced editor on the NeXT. I'd read all about it and I had seen screenshots of it, but I never actually used it. At the time, I thought to myself "Holy shit, Carmack wrote a real-time BSP editor!" What I didn't realize was that it wasn't actually real-time, there was this re-build process and all this other offline stuff. I didn't know that, and so I thought I had to create a completely real-time thing, and so I did.—David Lightbown interviews Tim Sweeney on the first version of the Unreal Editor, the early days of real-time 3D graphics, and the philosophy behind what would become one of the most influential tools in game development.
This thread has been archived and is closed to new comments