You could say they were mad scientists
June 3, 2018 11:00 AM   Subscribe

GSTdaisuki features thoroughly annotated videogame music mixtapes and showcases of some composers and technology of the heyday of 8 and 16-bit computer and console technology.

While it is very Sega-oriented at this point but starting to branch out, the YouTube channel features thematic mixtapes, such as RAVE 2612 and YM House for your FM synthesis club sounds, 4-OP Rock and Mega Amp Metal for more guitar-based soundtracks, Funk Modulation is self-explanatory and many others. As explained in the Patreon, GSTMIX "stays within the limitations of the sound chip on the console" and GST++MIX doesn't.

It also highlights some work of masters of the time in the Artist Fearture series: Hiroki Kikuta, Tim Follin, Jesper Kyd, Jeff van Dyck, Matt Furniss and Stéphane Picq so far, as well as some complete soundtracks, and even fixes the original soundtrack on NBA Live 96 or the complete version of a track from Cool Spot.

While the technology powering those sounds is often explained in the video annotations (you can just use them as background music, but there's a lot of information contained there, from production notes to the technology itself), How to make Sega Genesis music (in 1994) is an in-depth look at GEMS, the most popular sound driver used by western developers developing for Sega's 16 bit console later cycle, and the limitations of the system itself.
posted by lmfsilva (3 comments total) 10 users marked this as a favorite
 
I've been following his YouTube for a while and I really love his artist mixes. I strongly recommend the Tim Follin one
posted by JZig at 2:58 PM on June 3, 2018


Thanks for this, these mixes are great.
posted by Sangermaine at 8:36 PM on June 3, 2018


This is a real trove of information, the GEMS video was especially interesting.
posted by lucidium at 5:16 AM on June 11, 2018


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