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August 31, 2018 4:27 PM Subscribe
wideNES: Peeking Past the Edge of NES Games by Daniel Prilik “The NES was one of the flagship consoles of the glorious era that was the 1980s. Many of the most popular games on the platform involved some sort of adventure through scrolling screens — Metroid, Super Mario, and Zelda all used this common technique. For many games, keeping track of the map was a huge chore and meant mapping by hand on graph paper or using the screenshots published in Nintendo Power magazine. These day’s there’s a better way. [Daniel] set out to automatically map these huge two-dimensional worlds, developing software he calls WideNES to do it. WideNES is an add-on to [Daniel]’s own NES emulator, ANESE [GitHub]. As part of the emulator, WideNES can easily read the various registers of the NES’s Picture Processing Unit, or PPU. The registers of the PPU are used to control the display of the background and sprite layers of NES graphics, and by monitoring these, it is possible to detect and map out the display of levels in various NES games.” [via: HACKADAY]
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