She’s there to ask one thing: is this game being ignorant?
July 5, 2019 5:56 AM Subscribe
Kate Edwards helps game developers think about the geography and symbolism in their games in an interview with RPS and a talk from GDC 2016.
Day to day, that means she is there to spot the wayward symbols that pop up in a fantasy game, for example. If the wallpaper in the lava level has a Star of David, Edwards will be the person to ask: why is that there? But there are more complicated examples.
“Some games will take people from a certain culture, and then they make them do things in the game that that culture will never do. Which then makes it instantly a type of cultural or political statement about that particular group which the game developers never intended.”
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