Most starships carry backup hyperdrives—underpowered, slow, and antiquated drives with very limited range, for use in emergencies. Ion drives can propel a craft at sub-light speeds, but if a ship's hyperdrives are damaged while between stars, relying on ion drives would mean spending years or decades getting to the nearest star. Backup drives, while slow by the standards of regular hyperdrives, can at least let a starship limp to a nearby system in a matter of days or weeks.
Backup hyperdrives have a maximum range of 10 light years, and must be reconditioned in a spacedock after each use. As a result, if forced to use its backup drives, a ship's choices of destination are limited. the gamemaster must tell the players what star systems are nearby—usually, there will be three to five—and let them decide where to go to.
Since most systems have never been visited, or visited only once, there will frequently be only scanty information available on the characters' choices of destinations.
Han: Then we got the find a safe port somewhere around here. Any ideas?
Leia: No. Where are we?
Han: The Anoat system.
Leia: Anoat system. There's not much there.
Han. No. Well, wait. This is interesting. Lando.
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