Sumo
July 12, 2002 4:39 PM   Subscribe

Sumo Addictive online diversion based on the card game En Garde.
posted by Shadowkeeper (8 comments total)
 
Quick Start Rules, for those of you who don't want to bother reading the instructions:

General: Defeat the opposing Rikishi (sumo wrestler) by knocking them off the dohyo (fighting space) or by being furthest advanced on the dohyo when the last tile is drawn. Players alternate playing a single tile to move, or multiple tiles to attack until a Rikishi is knocked off the dohyo or the draw pile is exhausted.

Moving: To move, select a SINGLE numbered tile from your hand of five, then click advance or retreat. Your Riskishi will move that number of spaces forward or backward. You cannot move onto or through the opposing player or off the dohyo.

Attacking: To attack, you must play one or more IDENTICAL tiles from your hand EQUAL to the number of spaces you are from your opponent. Example: if you are three spaces away from your opponent, you may play one or more '3's to attack. The more tiles you play, the stronger the attack. A successful attack throws the opposing Rikishi down the dohyo--the stronger the attack, the more they are thrown.

Defending: An attack is blocked or 'reversed' if the defender can match the attack cards EXACTLY. Example: Two Rikishi stand four spaces away. One attacks with two '4's. The defender must repond by playing two '4's or be thrown down the dohyo. Defending is automatic.

Winning: Points are awarded for successful attacks and advancing down the dohyo. Individual bouts are played until one player reaches 80 points.
posted by Shadowkeeper at 4:42 PM on July 12, 2002


It all looks a bit complicated.
posted by Fat Buddha at 4:53 PM on July 12, 2002


Not really complicated when you actually play it - the computer does the heavy mental lifting
posted by brucec at 6:39 PM on July 12, 2002


kind of fun, but the only strategy that really seemed to do any good is card counting. and that's just too much work for me to put into playing a flash game...
posted by juv3nal at 8:37 PM on July 12, 2002


The game is heavily tilted towards the computer player.

It need some work on its RNG.
posted by Trik at 11:09 PM on July 12, 2002


I can come out ahead in the long run, without counting cards, now that I've figured out how. You don't want to attack right after the other guy's moved, because he'll usually put himself on a defended square. Instead, try to get as close to him as possible while staying on squares where you can defend yourself. Once you get 1 square away, ideally holding at least one 1 and 0, he'll usually have to keep retreating. Only attack when you have doubles, or the other guy attacks you but you have cards left, or you're one square away and he's playing 0's.

I seriously doubt there's anything wrong with the RNG. (Do you really think it's dealing better cards to the computer than to you?) It's just that the AI strategy is pretty good (if predictable).

It'd be more interesting to play against other people, because it would be harder to predict whether your opponent's bluffing. Looks like you can do this from the front page, but I've never seen anyone connected.
posted by mcguirk at 1:40 AM on July 13, 2002


I can come out ahead in the long run, without counting cards

Same here, though there's also an intuitive thing going on where you think "wait, a lot of 3's have been played. It feels safe to move there" The computer does bluff once in a while but not often. Generally, the computers not that hard to beat but theres not much you can do when the cards are against you. This game is oddly addictive - its satisfying when you manage to knock him back.
posted by vacapinta at 2:16 AM on July 13, 2002


It'd be more interesting to play against other people

It is. I have the card game, En Garde, and as it only takes 15 or so minutes to play an entire match it's the perfect something to play over beer at the bar, while waiting for your grub to show up at a restaurant, etc. Against a human, bluffing -- e.g. moving two spaces away from your opponent even though you don't have any 2s -- becomes a large part of the game.
posted by Shadowkeeper at 8:47 AM on July 13, 2002


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