Rusty Rogues
January 11, 2020 12:52 PM   Subscribe

Herbert Wolverson has written an incredibly detailed soup to nuts guide on how to construct a full-blown roguelike game from scratch, in Rust.
posted by jenkinsEar (7 comments total) 53 users marked this as a favorite
 
I just forwarded this to my pal who teaches game design.
posted by ursus_comiter at 1:22 PM on January 11, 2020 [1 favorite]


Rust! I've been looking into it lately, this might be just the thing I need.
posted by JHarris at 6:03 PM on January 11, 2020 [1 favorite]


[add to favorites*]

*projects I would love to do but never will ;_;
posted by Reyturner at 6:29 PM on January 11, 2020 [2 favorites]


Hopefully on of these days I can trade C++ for Rust at my 9 to 5.
Until then, I guess this.

Though I might port my physics engine over to it, like I did to learn C#.
posted by The Power Nap at 8:36 PM on January 11, 2020 [1 favorite]


Huh, I've both thought "I should really learn a bit of Rust" and "I should totally make a roguelike", so this is straight up my alley. Thanks!
posted by Harald74 at 1:18 AM on January 13, 2020 [1 favorite]


So over the past couple weeks I have been picking at this, and it seems like it is being changed in real time. Which on one hand is cool because it keeps it up to date, but on the other hand it switched some of the code around on me when I wasn't expecting it and then couldn't figure out why my code wasn't compiling.
posted by Literaryhero at 1:27 AM on February 3, 2020


(Which to be fair, I was using the web version of the tutorial, and probably should have downloaded the git repo to have a static copy)
posted by Literaryhero at 1:36 AM on February 3, 2020


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