Rusty Rogues
January 11, 2020 12:52 PM   Subscribe

Herbert Wolverson has written an incredibly detailed soup to nuts guide on how to construct a full-blown roguelike game from scratch, in Rust.
posted by jenkinsEar (5 comments total) 52 users marked this as a favorite
I just forwarded this to my pal who teaches game design.
posted by ursus_comiter at 1:22 PM on January 11 [1 favorite]

Rust! I've been looking into it lately, this might be just the thing I need.
posted by JHarris at 6:03 PM on January 11 [1 favorite]

[add to favorites*]

*projects I would love to do but never will ;_;
posted by Reyturner at 6:29 PM on January 11 [2 favorites]

Hopefully on of these days I can trade C++ for Rust at my 9 to 5.
Until then, I guess this.

Though I might port my physics engine over to it, like I did to learn C#.
posted by The Power Nap at 8:36 PM on January 11

Huh, I've both thought "I should really learn a bit of Rust" and "I should totally make a roguelike", so this is straight up my alley. Thanks!
posted by Harald74 at 1:18 AM on January 13 [1 favorite]

« Older Sir Ian, Sir Ian, YOU SHALL NOT PASS, Sir Ian, Sir...   |   It admits its results are "statistical estimates" Newer »

You are not currently logged in. Log in or create a new account to post comments.