"A vision of the future: Mario's shoe stamping on Bowser's face forever"
February 6, 2020 10:19 AM   Subscribe

Amiibots is an automated Twitch stream that hosts amiibo figure fighters submitted by Exion Vault's community fighting each other in Super Smash Bros. Ultimate in endless succession, twenty-four hours a day.
posted by JHarris (10 comments total) 4 users marked this as a favorite
 
Oh, I'm sooo here for this. :-D Great share Jharris.
posted by Fizz at 10:37 AM on February 6 [1 favorite]


I'm not sure I've ever clicked on an FPP link this quickly.
posted by Holy Zarquon's Singing Fish at 11:38 AM on February 6 [1 favorite]


Huh. It's kind of like Saltybet without the 4chan memes.
posted by ardgedee at 12:21 PM on February 6 [2 favorites]


Current reigning champ: Ganonbarf, who is going up against a Ryu named simply FEET. I, too, am here for this.
posted by cortex at 12:31 PM on February 6 [2 favorites]


Oh, wait, no, it's a DIFFERENT Ganondorf now, named Vader. We apologize for the error.
posted by cortex at 12:32 PM on February 6 [2 favorites]


My god, I'm officially old. I understand almost none of what is happening here. This is terrifying.

Help?
posted by Abehammerb Lincoln at 2:08 PM on February 6 [2 favorites]


> My god, I'm officially old. I understand almost none of what is happening here. This is terrifying.

Explain it to me like I'm 45.
posted by a complicated history at 2:59 PM on February 6 [3 favorites]


My god, I'm officially old. I understand almost none of what is happening here. This is terrifying.

Help?


  • There's a popular Nintendo fighting/party game, Super Smash Bros. Ultimate.

  • One of the recent additions to this game's franchise is integration with Nintendo's "amiibo" toys, little figurines of various game characters.

  • The toys have a chip in the base that contains info about what the figure is and can store a small amount of data, which can be accessed by a reader inside the game controller.

  • The game makes uses of this capability to allow you to "train" an AI fighter matching the character depicted by the toy. The AI fighter's fighting style will change based on how you fight against it, and this data is saved into the toy's chip after the battle.

  • There's an internet community that thinks this is pretty cool, and has gotten really into training up these AI toy things, and battling them against each other.

  • They've devised a way to assemble a "roster" of this trained-AI-toy data, and automate sending them to the game so that it can simulate battles between them unattended.

  • The link in the post is an online video broadcast of this automated series of AI-toy-vs-AI-toy battles.

  • posted by NMcCoy at 3:20 PM on February 6 [11 favorites]


    Thank you, NMcCoy. I'm heading back to yelling at the crows on the sill. Oh lord, I am old!
    posted by Abehammerb Lincoln at 4:36 PM on February 6


    Thanks NMcCoy, I was going to write that, but got distracted. I've been quite a bit of research into amiibo and Smash Bros' support for them lately....

    For example, did you know that an amiibo figure has only 540 bytes of memory? And about 190 of those are dedicated to storing its owners' Mii character? (You can move Miis between systems that way, which is how I moved my collection from Wii U, transferring them one at a time, some dating back to the Wii's old Check Mii Out channel days.)

    There's only about 220 bytes available to Smash Bros Ultimate for use. Of those, it is thought that the training data, the information that gives a "Figure Player" or FP (Smash's name for the AI opponent produced by an amiibo's information) its personality. It learns as it plays. A lot of the details of how this is done are still mysterious; sometimes the events of a single fight change a FP's behavior significantly, and it seems even able to adjust its behavior during a fight. This "learning" can be disabled by an option.

    With consistent training, you can adjust how a FP behaves. It it makes an attack, and it leads to a KO, it seems to weight that attack more significantly in the future. So, if you want Ryu, for instance, to use his fireball more often, when he hits you with one, take a dive. Fall off the stage, preferably before you hit the ground from the collision. Then do it a few more times.

    It feels, to me, after an amiibo fights a long time, it becomes more stable in its habits, but that could be mistaken. I've been wrong, significantly, before. I'm slowly getting more certain though.
    posted by JHarris at 5:38 PM on February 7


    « Older "Making Federal Buildings Beautiful Again"   |   Old CSS, new CSS Newer »


    This thread has been archived and is closed to new comments