Everyone has to decide if it's only a game or if it's a real sport.
May 7, 2020 11:11 AM Subscribe
Indycar's Virtual Race Crashes Sparked Real-World Controversy Among Drivers [Vice Gaming] “With about three laps to go in the First Responders 175, the final race of the virtual, quarantine-inspired sim racing series featuring pro Indycar drivers, it was shaping up to be a classic finale at Indianapolis Motor Speedway. F1 driver Lando Norris was in a battle for the lead with Oliver Askew, Patricio O’Ward, and Marcus Ericsson, and caution was going out the window as the drivers went three-cars wide through corners, completely filling the width of the track with no margin for error. [...] Then, as the lead pack of cars whipped through a corner onto a straight, Norris’s car piled into the back of the slow-moving, highlighter-yellow car of 2019 Indy 500 winner Simon Pagenaud. [...] Pagenaud’s deliberate wrecking is an annoying troll within the context of a video game, but it’s a betrayal of the highest order in the context of real-world, professional racing. An inherent tension in F1 and Indy racing is that drivers are in ruthless competition at the same time that they are all trying to prevent crashes that can easily turn deadly. Now that these same drivers are competing in a space where the deadly physical consequences are no longer an issue, the sport is changing fast, and in ways that can carry over to real-world tracks when drivers are able to race on them again.” [Explainer][Simon Pagenaud Full Incident][Santino Ferrucci Crash with Oliver Askew]
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