Intergalactic Fishing
June 28, 2020 12:06 PM   Subscribe

Intergalactic Fishing (PC) is "a fishing RPG that makes use of procedurally generated content and graphics. Travel to lakes all over the universe and catch unique fish, explore uncharted lakes and sell data, complete quests, upgrade your gear, compete in fishing tournaments, design your own lures, and more!" posted by Drastic (11 comments total) 15 users marked this as a favorite
needs vr support
posted by Reclusive Novelist Thomas Pynchon at 12:16 PM on June 28

Needs 'Evade Pirates' add on pack.
posted by Afghan Stan at 1:04 PM on June 28 [2 favorites]

Love it. Add simrefinery and you have louisiana: the game
posted by eustatic at 1:09 PM on June 28 [5 favorites]

Needs 'Evade Pirates' add on pack.

I don't know; given that it's apparently a one-person show, and has a (in modern day game terms) tiny download, I imagine he has all the evading pirates the developer can stomach!

Also, it's a very peaceful universe made entirely out of small lakes. There is some conflict in the main line of quests, but it's all bloodless. Or rather, presumably there's some blood, but it's all from the fish being caught.

One of the bits of surprising depth that's really helped seat the hook in me (sorry) is the lure system: all the fish species have lure preferences along four axes--dull to shiny, small to big, quiet to noisy, dark to brightly colored. You custom-build lures out of a variety of tetris-style blocks in a grid, all of which affect the measurements based on some behind-the-scenes math involving number of squares and edges and location. You start out knowing nothing about a fish species but as you catch them (and optionally dissect them for FISH SCIENCE!) you gain knowledge (the game does not refer to it as FishFacts, which is an oversight) about what that species' lure preferences are and can customize lures to maximize chances of hooking them. That's on top of the fish also having lake location preferences (mostly in vegetation patches, shallow or deep water) and times of the day-night cycle (also individual by procgen lake) where they're most actively feeding.

It's definitely filed in games I got on a lark and whim, and then found myself $any_number_of_fishing_puns into.
posted by Drastic at 1:31 PM on June 28 [3 favorites]

"Intergalactic" seems like a fun name, but in the demos I watched, all the fish looked like normal fish and all the people were human. That's a bit disappointing if it holds true throughout the game.
posted by rikschell at 2:58 PM on June 28

I'll be damned if I didn't play a DOS game that looked something like this. It's fun to play in a fictional world where teenagers are not allowed to operate jet skis
posted by RobotVoodooPower at 4:57 PM on June 28 [1 favorite]

No Man's Fly
posted by good in a vacuum at 6:16 PM on June 28 [11 favorites]

One of my recurring idle reveries is planning what I’d have to do to make a random planet habitable.

Mercury has been the latest subject for terraforming. It benefits from a pre-existing magnetosphere, but obviously would need to be moved further away from the sun. When that’s done, and a few critical other factors are dealt with, then I need to import a lot (LOT) of water to establish a hydrosphere.

What I’m getting at is: will this software help me plan the new Mercurian ocean biome?
posted by darkstar at 6:53 PM on June 28

My dad would play the shit outta this, were available for ipad instead of PC only.
He loved The Black Bass for the NES when I was a kid, and I get strong BB vibes from this.
posted by namewithoutwords at 8:59 PM on June 28

sell data

Always the top of my list when I go fishing.
posted by fairmettle at 11:55 PM on June 28 [1 favorite]

This looks cool!! I love seeing what people are doing with procedural generation.
posted by dusty potato at 9:50 AM on June 29

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