Text Adventures: Past, Semiconditionally Modified Past, and Present
April 22, 2021 3:03 PM Subscribe
Aaron Reed's 50 Years of Text Games (intro) so far covers 1971-1986, e.g. Oregon Trail, ROCKET, Hunt the Wumpus, Super Star Trek, dnd, Adventure, Zork, Pirate Adventure, CYOA novels, MUDs, and HHGTTG. But dissertations by Carra Glatt on "... Counterfactual Plotting in the Victorian Novel" [PDF], Alex Solomon on "The Rhetoric of Probability" [PDF] in 17th-18th C. lit (including proto-science fiction by Kepler and Godwin), Jessica Saxon on "... Paratexts, Narrative Interventions, and the Queering of Possible Worlds ..." [PDF] in "illicit" 19th C. narratives, and Peter Sorrell on "Narrative Worlds and Fictional Worlds" [PDF] in novels by Queneau, Simon, and Robbe-Grillet take up Meinong's Jungle, "Truth in Fiction" [PDF], and especially "Possible Worlds" narratological theory to reconsider texts from the further past in similar terms: "machine[s] for producing possible worlds" [PDF]. Incidentally, Reed's uniquely-generated horror novel Subcutanean is a current finalist for a Lambda Literary Award.