Top Score
September 28, 2024 10:56 PM Subscribe
The Top Score podcast from Emily Reese is interviews with videogame composers that ran from 2011 to 2015. It was followed in 2015 with a new series, Level With Emily Reese, that is still recording episodes this year. If you enjoy hearing people who create music talk about how and why they've created that music, these are podcasts for you. Even if you aren't into video games.
During the run of Top Score I was driving long distance delivery routes and listening to podcasts, and I ended up downloading at least three scores that I can remember based on conversations I heard.
During the run of Top Score I was driving long distance delivery routes and listening to podcasts, and I ended up downloading at least three scores that I can remember based on conversations I heard.
This post was deleted for the following reason: Poster's Request -- Brandon Blatcher
Always interested in listening to people breaking down the creating of their art. Subscribed!
(great to see you back btw)
posted by womb of things to be and tomb of things that were at 5:07 AM on September 29
(great to see you back btw)
posted by womb of things to be and tomb of things that were at 5:07 AM on September 29
I did a video game music radio show / podcast called Virtualosos about seven years ago; it started as a summer fill-in show for a local community radio station, and kind of carried on from there. It was a lot of fun to do, but over time I realized that as a musical dabbler at best, I didn't really know enough to dig into the craft to the extent that I felt I was delivering a lot of value to the listener.
But the creativity and diversity of the artists was fascinating; 'regular' recording artists that got pulled into video game music as a creative or rent-paying venture; technological innovators (the guy who wrote the music for Pitfall 3D really broke how game carts work to create astonishingly layered soundtracks). Bedroom artists, a full-bore composition team (Skew, who did the music for the short-lived, much-loved multi-player arena game Gigantic), artistes, and mad scientists.
This post has inspired me to toss up a page with my archives, if anyone's interested: here you go. FWIW these are the podcast files; for the radio, I'd usually run episodes less than an hour and then pad to the full hour with some Canadian content music instead of trying to create 57:00 episodes on the dot.
Episodes here!
posted by Shepherd at 7:22 AM on September 29 [2 favorites]
But the creativity and diversity of the artists was fascinating; 'regular' recording artists that got pulled into video game music as a creative or rent-paying venture; technological innovators (the guy who wrote the music for Pitfall 3D really broke how game carts work to create astonishingly layered soundtracks). Bedroom artists, a full-bore composition team (Skew, who did the music for the short-lived, much-loved multi-player arena game Gigantic), artistes, and mad scientists.
This post has inspired me to toss up a page with my archives, if anyone's interested: here you go. FWIW these are the podcast files; for the radio, I'd usually run episodes less than an hour and then pad to the full hour with some Canadian content music instead of trying to create 57:00 episodes on the dot.
Episodes here!
posted by Shepherd at 7:22 AM on September 29 [2 favorites]
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posted by HearHere at 4:20 AM on September 29