Dirty Disneyworld
August 2, 2005 12:54 PM   Subscribe

When recreating fantasies, is it ok to recreate them in a form that everyone can see? It's only in a game. Disturbing, maybe; Creepy, yes.
posted by cleverusername (23 comments total)

This post was deleted for the following reason: self-link, banned



 
Almost stopped reading at:
"But I did daydream about cuddling with that special girl I would, hopefully, one day meet and bring back to Fantasyland. Cuddling is, of course, the gateway sex drug, so, I suppose you could say that I was actually having the beginnings of thoughts about getting nasty in Cinderella's Castle." But it gets a lot more interesting, considering how openminded the game is, I guess this sort of stuff was inevitable.
posted by cleverusername at 12:56 PM on August 2, 2005


Snow Crash, anyone?
posted by MsVader at 1:07 PM on August 2, 2005


There was a similar 3-d world back in the mid-to-late-90s (can't remember its name now, but I just bet you it's at the very least a spiritual antecedent to Second Life) where you constructed yourself and your surroundings. I made an avatar that could fly, and just went around screaming " A million deaths were not enough for Yueh!" over and over and over. I don't know why that entertained me so much, but it did.

Also, at Disneyland, I've made out with other guys on: Mr. Toad's Wild Ride, the Peter Pan ride, It's a Small World (of course!), and oddly enough, Mission to Mars, right before Disneyco realized just how un-cool that ride was compared to Star Tours and shut it down. Me and my beau were the only people on the ride and so ... why not? Mmmmm. that makeout session ... it vibrated.
posted by WolfDaddy at 1:09 PM on August 2, 2005


What a lame fanatasy...
posted by SweetJesus at 1:13 PM on August 2, 2005


...Or fantasy...
posted by SweetJesus at 1:14 PM on August 2, 2005


Wolfdaddy: Adobe Atmosphere by chance?
posted by andendau at 1:18 PM on August 2, 2005


Interesting. But wouldn't you spend a bit too much time at the computer?
posted by Smedleyman at 1:21 PM on August 2, 2005


andendau: nope. Gosh this is really bugging me now I cannot remember what this thing was called. It was as early as '95 (but doubtful), but no later than '98. Damn failing neurons...
posted by WolfDaddy at 1:26 PM on August 2, 2005


WolfDaddy, Vios?
posted by cleverusername at 1:32 PM on August 2, 2005


WolfDaddy: ActiveWorlds?
posted by qDot at 1:49 PM on August 2, 2005


And, going along with the theme, Second Life sex isn't restricted to Second Life Anymore (Horribly, stupidly not safe for work)
posted by qDot at 1:53 PM on August 2, 2005


I have to say, that article was extremely bizarre. I'm not entirely sure if it painted the game in the best sense either, though a freeform world where you can create anything you want does sound fun (and time-intensive, last thing I need :P)

Still, it's like the anonymity of the internet squared. Even if you can, do you really want to know what that guy you work with fantasizes about?
posted by smith186 at 2:08 PM on August 2, 2005


qDot, you win! Thank you!
posted by WolfDaddy at 2:17 PM on August 2, 2005


Nice article(s). Thanks.
posted by Bugbread at 2:18 PM on August 2, 2005


I've been in SL since November 2003, and while I've participated in many online games since then, I still find myself going back to SL, sort as if it is my "home" online.

While the article discusses a lot of the social aspects of SL, it doesn't really mention the technical aspects. SL is much more technically sophisticated in comparison to Active Worlds, There, Atmosphere, and other "multiperson virtual worlds".

A few quick technical notes of interest:
- You can build geometry with basic 3D shapes and their derivatives
- You can upload textures, sounds, and avatar motions (BVH)
- You can embed any object with one or more scripts which resemble a custom C-like language and API with several hundred calls and event handlers
- There is no content approval process like in There

And as far as the mature content, yeah it can get pretty weird sometimes, but usually you have to seek it out, since there are regions set aside for that stuff. So if you're not the type that wants to explore or participate in it, it's easy to avoid by simply not going into the regions designated as "Mature". Most of SL is at a PG-rating level of content.

I think the best way to summarize SL is as a "multiuser 3D canvas world", or for those familiar with MUSHes, it's basically a 3D graphical MUSH.

Another novelty of SL is that it's one of the very few 3D MMOs which doesn't require a monthly subscription fee (just a one-time $10 activation). The server costs are paid by the landowners, and owning land is optional (though desirable if you want your content to persist while you are offline).

Only drawback for most people is that SL requires a broadband connection and a fairly fast machine with a decent nVidia or ATI graphics card. Due to the dynamic nature of the content in SL, there are no BSP-precompiled "maps", which puts a lot more strain on the CPU and GPU of your system.

If you do have a relatively modern PC or Mac and a wild imagination, you should definitely check it out though =)
posted by joquarky at 2:24 PM on August 2, 2005


Wow, that was quite a textual wank there.
posted by delmoi at 6:04 PM on August 2, 2005


Sounds a lot like LambdaMOO, which i haven't thought of in a long time, and was surprised it still exists.
posted by [insert clever name here] at 7:48 PM on August 2, 2005


Wow, [insert], do you think a ten-years-untouched login would still work?
posted by nobody at 9:13 PM on August 2, 2005


nobody: They reap unused characters, although there might be an exception for really, really old ones. But chances are it's quite gone.

But yeah, it still exists. Chugging along quietly in the background for years and years.
posted by blacklite at 1:41 AM on August 3, 2005


I'm still on LambdaMOO, except you forgot to mention the no graphics part of LambdaMOO.
posted by kalessin at 5:41 AM on August 3, 2005


Second Life does seem to be the real world version of Stephenson's Snow Crash Metaverse. The Wiki page on metaverse even names it specifically.

Also, while doing research for my Hot Coffee website (self link here) I came across this article of concern from a SL user that if the Austrailain ratings board may classify SL as a game, effectively banning it as there is no R rating for games.
posted by daHIFI at 9:02 AM on August 3, 2005


I'm still on LambdaMOO, except you forgot to mention the no graphics part of LambdaMOO.

Yeah, that is an important part, I guess. What I meant was that it reminded me of the idea of lambdamoo. The creating your own environment/character kind of thing.

Even if my login did still work, lord knows I would have no idea what the password was. I did, however, try an old password I used at the time JUST IN CASE it worked. But it did not.

I wish my computer were better, this second life thing looks fun and I was quite addicted to Lambdamoo for at least a brief while.

Second Life does seem to be the real world version of Stephenson's Snow Crash Metaverse. The Wiki page on metaverse even names it specifically.

Heh, I though of that too. But I also figured it would only be a matter of time before we had that when reading Snow
Crash. I wonder if anyone on second life has made a rat thing yet.
posted by [insert clever name here] at 9:37 AM on August 3, 2005


Count me as the third visitor to this thread who is still quite active on Lambda. Hi, bkl and kalessin!

qDot: You are my new hero. If you see a Linden donation from Etoile Parvenu, that's from me.
posted by etoile at 6:20 PM on August 3, 2005


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