Because you were getting too much done before.
June 13, 2007 4:45 PM   Subscribe

From the Makers of Desktop TD and Flash Circle TD, comes the all new, all-addictive Vector Tower Defense! Goodbye productivity.
posted by BuddhaInABucket (52 comments total) 27 users marked this as a favorite
Besides the graphics, what makes this different from the countless other tower defense games?
posted by freebird at 4:52 PM on June 13, 2007

Luckily for my productivity you have to sit through an ETERNAL seeming Orbit ad before you get to the video crack on this one.
posted by furiousthought at 4:55 PM on June 13, 2007


What makes it different are the countless subtle touches which one wouldn't notice unless one has spent entirely too much time playing countless other tower defense games.
posted by hurkle at 4:59 PM on June 13, 2007

I like everything here but the use of @username...
posted by Samuel Farrow at 5:01 PM on June 13, 2007

What Orbit ad?

mind you, I opened it in a background tab, and probably won't go over to it for a few minutes.
posted by davejay at 5:03 PM on June 13, 2007

It's really easy until it gets really hard. For me, that was when the dudes started having ~200,000 hit points.
posted by BlackLeotardFront at 5:08 PM on June 13, 2007

Man, I'm loving this.
posted by cortex at 5:08 PM on June 13, 2007

Oh no.

posted by motty at 5:11 PM on June 13, 2007

...not a big fan.

The 2-minute Steve-O Orbit ad at blaring volume did NOT set a good tone to start.

The music was fun, and I normally like things with Tron-meets-techno feel to them, but this all felt so... arbitrary. Red towers do less damage to green, but they act differently than green do - why not give them names to spice things up? Spike towers, shock towers, whatever.

Didn't play past round two.

(Although - I was REALLY jazzed when the game added extra layers to the music during waves. That was cool.)
posted by Imperfect at 5:16 PM on June 13, 2007

Ad-less and fullscreen.
posted by Benjy at 5:18 PM on June 13, 2007

Flash Circle TD is inspired by Warcraft, but Xeno Tactic applies a much needed dose of Starcraft-inspired science fiction to the genre.
posted by infinitywaltz at 5:25 PM on June 13, 2007

Your link is old, Benjy, there's a new version that's at /games/vectortd2/vectortd.swf

That's what the web page points to now, anyway.

This is my favorite flash tower defense game yet.
posted by demiurge at 5:33 PM on June 13, 2007

Yup, I've played a bunch of TD games and I think this is the best one I've seen. I like that some towers do greater damage to some enemies based on color -- that puts on a welcome new twist.
posted by the dief at 5:35 PM on June 13, 2007

applies a much needed dose of Starcraft-inspired science fiction

The whole tower defense genre is actually based on a starcraft mod.
posted by Tlogmer at 5:46 PM on June 13, 2007 [1 favorite]

I must not be in the target market for the orbit ads becuase I always hate them.
posted by 517 at 5:53 PM on June 13, 2007

I hate you BuddhaInaBucket. Seriously, man, wtf?

posted by Ufez Jones at 5:56 PM on June 13, 2007

Too easy. Maybe I spent too much time on one of the other TD games, but I haven't lost on this one a single time.
posted by DU at 5:59 PM on June 13, 2007

Why is DTD the only tower defense game that gets that the open design is better? I hate these pre-defined corrals that I have to design around. Being able to create the passage for the baddies to thread between is half three-quarters ninety-seven percent of the strategy.
posted by Plutor at 6:05 PM on June 13, 2007

Well, I made it all the way to level 39 of 40, was heavily invested in purple and cheap blue, and got slaughtered by the monstrous blue flowers. I suck at TD, but honestly getting that far wasn't hard. I'm very surprised I did as well as I did.
posted by majick at 6:11 PM on June 13, 2007

I'm horrible at this. I made it to level 43, but my red rocket heavy defenses quickly fell to what seemed like the only wave of green I had seen in ten levels.
posted by threetoed at 6:22 PM on June 13, 2007

Am I the only one that thinks this game is too slow. It won't let me unleash more waves while I wait for others to go through the maze.
posted by Keith Talent at 6:35 PM on June 13, 2007

Interest is accrued at the start of each wave, so, you should finish off the wave first, if you want to maximize interest...
posted by yeoz at 6:37 PM on June 13, 2007

In fact, for that reason, you shouldn't build stuff between waves, but, build during waves, just to make a little more interest.
posted by yeoz at 6:38 PM on June 13, 2007

You work in banking, right?
posted by Keith Talent at 6:39 PM on June 13, 2007

to create the passage for the baddies to thread between is ninety-seven percent of the strategy


open field td games are much more active. they have a long-term demand for creative problem-solving and a short-term demand for focussed execution.

what i found particularly excellent about desktop td was the ability (indeed, necessity) to force feed your maze, which added a whole new level in that you needed to put your maze under as much stress as possible without crossing the threshold... you had to judge your own ability to design, and how well you judged directly influenced your final score.

vector td, on the other hand, is like playing world of warcraft.

actually, it's like playing world of warcraft after watching a half hour add for orbit gum.
posted by pokermonk at 6:47 PM on June 13, 2007

The whole tower defense genre is actually based on freakin' Space Invaders.
posted by Wolfdog at 7:07 PM on June 13, 2007

hmmm, commerical sucked, hit the wrong button, was supposed to watch commercial again, closed window.

I'll stick with the classics.
posted by wah at 7:13 PM on June 13, 2007

Way too easy if all you do is increase your interest rate whenever possible, and don't overbuild. There's a point when you have way more money than you know what to do with.
posted by zsazsa at 7:16 PM on June 13, 2007

Funny, I just played played the original Flash Element TD and - my current favourite - Onslaught tonight, and I must agree this one is very easy. Fun, though.
posted by goodnewsfortheinsane at 7:38 PM on June 13, 2007

Hm, the "So the Switch" map is a lot more interesting.
posted by goodnewsfortheinsane at 7:48 PM on June 13, 2007

Huh - looks to me much *any* map is much more challenging than the default one.
posted by goodnewsfortheinsane at 7:52 PM on June 13, 2007

"So the Switch"

"Do the Splits"

posted by goodnewsfortheinsane at 8:04 PM on June 13, 2007

the first twenty or thirty levels are cake. Once you hit 40 or so, it really depends on having a number of heavy-hitting multi-target clusters in locations that can cover the same wave from two or three directions...
posted by verb at 8:47 PM on June 13, 2007

Holy crap Xeno Tactic is basically an exact copy of Desktop TD. Which came first, I wonder?
posted by Imperfect at 8:53 PM on June 13, 2007

Desktop TD came first. Xeno Tactic is pretty, though, isn't it?
posted by infinitywaltz at 9:13 PM on June 13, 2007

This was pretty easy to beat, honestly.
posted by jonson at 9:22 PM on June 13, 2007

zsazsa has it. Get by with as little as you can as long as you can to crank up your score. If you can take the hit, it's better to let the guys go by instead of upgrading early. You get docked some points for losing life, but you make it back in points gained for not spending money.

Towards the end, I find myself going for all red-3 and unupgraded blue-1. Purple is either totally irrelevant or I just don't know how to use them properly.
posted by juv3nal at 12:10 AM on June 14, 2007

You know, I adore Desktop Tower Defence and regard it as the best of the genre, but for those who don't know, Tower Defence is based on a map from Warcraft III: The Frozen Throne. The idea of building your own map out of towers is completely novel and innovative, and it's going to be awhile before people pick up on it, since in the source material that they're emulating, no such thing exists.
posted by Pope Guilty at 2:25 AM on June 14, 2007

This is excellent. Waaay better than the one with the AOL icons etc in it that came out recently. Let's hope they update it, and someone nicks it and puts it somewhere with no ads.
posted by imperium at 2:54 AM on June 14, 2007

Anyone else completely unable to get it to allow upgrades to range / damage? I click, it does nothing.
posted by caution live frogs at 6:15 AM on June 14, 2007

You've gotta crank the purple 3 up to 10...
posted by chuckdarwin at 7:10 AM on June 14, 2007

You can see the Metafilter group scores on Desktop TD by clicking the Group Scores tab and typing in Metafilter.
posted by asok at 8:11 AM on June 14, 2007

This is good.
posted by Optamystic at 9:15 AM on June 14, 2007

caution live frogs, you have to actually place teh upgrades on an open spot.
posted by notsnot at 11:06 AM on June 14, 2007

Hurrah, I just beat the first medium map without using any points on interest!
posted by parallax7d at 3:28 AM on June 15, 2007

The ad-less fullscreen version mentioned earlier has changed links again. It appears to be an improvement update as opposed to a "those damn ad-avoiders!" update. The upgrade and sale money amounts are now actually readable against their backgrounds.

BTW, the 3rd level of red towers with some 1st level blues will power through most stuff. Start with a Red 1, add a Green 1 with the first green wave, and add a Blue 1 before the first wave of yellows. Delay as long as possible before upgrading your first Red 3, as well as adding additional ones.
posted by booksherpa at 3:05 PM on June 22, 2007

Has anyone beaten any of the hard maps without using interest? I've beaten the others but am finding the last 3 impossible.
posted by parallax7d at 8:46 PM on June 22, 2007

Without interest? I haven't even tried the beginner ones without interest. Color me impressed. Do you use the bonus points on the other options?
posted by booksherpa at 9:02 PM on June 22, 2007

Yeah, It's a lot more fun without using interest at all. I've been going with the attack powerups more than anything.
posted by parallax7d at 3:59 PM on June 23, 2007

New Version
posted by parallax7d at 9:38 PM on June 26, 2007

Any idea what is new in this apparent version 4, parallax?
posted by at 2:25 PM on June 27, 2007

I just tried playing without interest last night... My final score was extremely high, compared to what I usually get. Also, the damage bonuses more than made up for the lack of free money. It was fun to see how far I could go before making a red rocket!
posted by at 11:13 AM on June 28, 2007

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