Phyta
July 2, 2008 9:19 PM Subscribe
Phyta. Downloadable (windows, linux) interactive thing. (via PlayThisThing)
I hesitate to call it a game because you can't really lose and it just loops on the last level forever as far as I can tell. But boy is it pretty.
Bonus linkage: the next installment of shift is out. (previously)
I hesitate to call it a game because you can't really lose and it just loops on the last level forever as far as I can tell. But boy is it pretty.
Bonus linkage: the next installment of shift is out. (previously)
Yeah, that's pretty wonderful. Is it possible to beat level 3?
posted by OverlappingElvis at 10:17 PM on July 2, 2008
posted by OverlappingElvis at 10:17 PM on July 2, 2008
Is it possible to beat level 3?
Yep. Ooh found a better, though lower rez, screenshot: these guys are the last level that keeps repeating, so if you haven't seen them yet, you've got further to go.
posted by juv3nal at 10:26 PM on July 2, 2008
Yep. Ooh found a better, though lower rez, screenshot: these guys are the last level that keeps repeating, so if you haven't seen them yet, you've got further to go.
posted by juv3nal at 10:26 PM on July 2, 2008
What a fucking gorgeous... thing. Boy is it pretty is right.
posted by Caduceus at 10:35 PM on July 2, 2008
posted by Caduceus at 10:35 PM on July 2, 2008
Unreasonable critiques and suggestions follow:
All of the angels (well, maybe not the first one or two) should break through the vine -- the permeability of the level 3 and 4 vine is far more intuitively designed, pretty to look at, and unfrustrating than the rules governing whether or not an earlier angel can fly over the level 1 or 2 vine.
I didn't like the game at all at first because I couldn't do anything with the little square stars (Pac-conditioning, perhaps?), and since the angels were content to flit around without visibly bothering the vine, I figured I was supposed to leave them be. Make the stars edible and the angels (very gently) malign, and I would play this a great deal.
Perhaps eating a star or two might very vaguely (but visibly, with the slightest flaking of leaves) increase the thickness or spawn rate of new branches, and angel-nudging could very vaguely decrease it?
posted by lumensimus at 11:08 PM on July 2, 2008
All of the angels (well, maybe not the first one or two) should break through the vine -- the permeability of the level 3 and 4 vine is far more intuitively designed, pretty to look at, and unfrustrating than the rules governing whether or not an earlier angel can fly over the level 1 or 2 vine.
I didn't like the game at all at first because I couldn't do anything with the little square stars (Pac-conditioning, perhaps?), and since the angels were content to flit around without visibly bothering the vine, I figured I was supposed to leave them be. Make the stars edible and the angels (very gently) malign, and I would play this a great deal.
Perhaps eating a star or two might very vaguely (but visibly, with the slightest flaking of leaves) increase the thickness or spawn rate of new branches, and angel-nudging could very vaguely decrease it?
posted by lumensimus at 11:08 PM on July 2, 2008
Enough of a spectrum of feedback to make doing well feel like something one ought to strive for, but not so much that it's no longer relaxing, fun, or easy.
Shadow of the Colossal Beanstalk, perhaps? ;)
posted by lumensimus at 11:12 PM on July 2, 2008
Shadow of the Colossal Beanstalk, perhaps? ;)
posted by lumensimus at 11:12 PM on July 2, 2008
Has anyone had any luck getting this to run on Vista (I assume that's where the problem lies)? I want to see the pretty, too...
posted by phunniemee at 1:11 AM on July 3, 2008
posted by phunniemee at 1:11 AM on July 3, 2008
It works fine for me in Vista. At least, I think it's working as it's supposed to...
posted by Flashman at 4:43 AM on July 3, 2008
posted by Flashman at 4:43 AM on July 3, 2008
Now there's a great game. I did way better tabbed out of it than I did actually trying to control it. Controlling it I got stuck on level 3, after about 10 minutes of not catching a single thing, I tabbed out to work, and was on the last level when I got back.
posted by Narual at 6:01 AM on July 3, 2008
posted by Narual at 6:01 AM on July 3, 2008
phunniemee I'm on Vista Home Premium 32bit and it runs just fine, both in Windowed and Full Screen modes. No need to turn on any compatibility settings or anything.
Also: The level 5 "angels" are complete bastards.
posted by agress at 5:32 PM on July 3, 2008
Also: The level 5 "angels" are complete bastards.
posted by agress at 5:32 PM on July 3, 2008
Crashes on startup on Ubuntu 8.04 64-bit with the message "appstub.linux signal handler 11".
posted by PueExMachina at 1:29 AM on July 4, 2008
posted by PueExMachina at 1:29 AM on July 4, 2008
Ubuntu 8.04 64-bit (NVIDIA 8600GT, compiz enabled):
./PhytaFullscreen: error while loading shared libraries: libGL.so.1.2: cannot open shared object file: No such file or directory
Ubuntu 8.04 64-bit, but running the Windows version under Wine:
Unhandled Memory Exception Error
Oh, well. It sure looks shiny.
posted by musicinmybrain at 6:49 PM on July 7, 2008
./PhytaFullscreen: error while loading shared libraries: libGL.so.1.2: cannot open shared object file: No such file or directory
Ubuntu 8.04 64-bit, but running the Windows version under Wine:
Unhandled Memory Exception Error
Oh, well. It sure looks shiny.
posted by musicinmybrain at 6:49 PM on July 7, 2008
« Older Servigliano Calling | The Ramones like you've never seen them before. Newer »
This thread has been archived and is closed to new comments
Fantastic game.
posted by anomie at 10:11 PM on July 2, 2008