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August 14, 2008 7:25 PM Subscribe
Coign of Vantage is an unassuming, soothing kind of game - manipulate and move around a 3d cloud of pixels until they line up and melt into a simple image. Easy, zone-outtable, quite addictive.
364560
At first I was doing terribly, but then I had these two moments . . .
The first was that I realized I always needed to rotate the smaller squares so that they were in the foreground. The second is that I found I could do these very quickly if I stopped thinking about how my hand movements related to the motion of the screen and, instead, just thought about making whatever movements necessary to bring the image into "focus." When I took that step back, I sometimes seemed to stumble upon the right vantage almost immediately. The problem is, it was VERY difficult to stay in that frame of mind.
posted by treepour at 8:27 PM on August 14, 2008
At first I was doing terribly, but then I had these two moments . . .
The first was that I realized I always needed to rotate the smaller squares so that they were in the foreground. The second is that I found I could do these very quickly if I stopped thinking about how my hand movements related to the motion of the screen and, instead, just thought about making whatever movements necessary to bring the image into "focus." When I took that step back, I sometimes seemed to stumble upon the right vantage almost immediately. The problem is, it was VERY difficult to stay in that frame of mind.
posted by treepour at 8:27 PM on August 14, 2008
Need to be able to invert/uninvert the mouse controller for the dextrously dyslexics such as myself.
posted by nudar at 8:49 PM on August 14, 2008
posted by nudar at 8:49 PM on August 14, 2008
420,030 - both sets of advice above are useful. A fun diversion.
posted by meinvt at 8:52 PM on August 14, 2008
posted by meinvt at 8:52 PM on August 14, 2008
treepour - that's what I like about it. It encourages a sort of reflexive deep focus, albeit in a pretty shallow way...and besides, it's so gratifying! It's a good 5 minute recharge during a tough project or other exhausting task.
I like playing without looking at the image hint in the corner - it makes it really satisfying when it "clicks" and everything pops into place.
posted by peachfuzz at 9:05 PM on August 14, 2008
I like playing without looking at the image hint in the corner - it makes it really satisfying when it "clicks" and everything pops into place.
posted by peachfuzz at 9:05 PM on August 14, 2008
379,980. The three-fish picture screwed me. I didn't check the icon and just instinctively thought it was supposed to be a picture of falling missiles.
Good game. Thanks for posting it peachfuzz.
posted by Donnie VandenBos at 9:28 PM on August 14, 2008
Good game. Thanks for posting it peachfuzz.
posted by Donnie VandenBos at 9:28 PM on August 14, 2008
It's still Thursday, here. I can't click the link, yet.
posted by vertigo25 at 10:19 PM on August 14, 2008
posted by vertigo25 at 10:19 PM on August 14, 2008
Thanks for making me feel proficient, guys! 498,180 on my first try.
The one picture that really screwed me up was the hourglass; I spent way too long trying to line it up perfectly before realizing that it was upside down.
posted by revfitz at 12:30 AM on August 15, 2008
The one picture that really screwed me up was the hourglass; I spent way too long trying to line it up perfectly before realizing that it was upside down.
posted by revfitz at 12:30 AM on August 15, 2008
I was all prepared to hate it solely based on the title (as fun as the game itself is), but hey -- I learned a new term! An aptly named game.
posted by lumensimus at 11:33 AM on August 15, 2008
posted by lumensimus at 11:33 AM on August 15, 2008
400820 (55 images) on the first go.
Fun, but easy when you realize that the stream of pixels leading away from the picture will always be intended to be toward the viewer. Then it's just a matter of up-down orientation.
Thanks, peachfuzz.
posted by Durn Bronzefist at 8:11 AM on August 16, 2008
Fun, but easy when you realize that the stream of pixels leading away from the picture will always be intended to be toward the viewer. Then it's just a matter of up-down orientation.
Thanks, peachfuzz.
posted by Durn Bronzefist at 8:11 AM on August 16, 2008
Finding the straight edges is helpful for finetuning the orientation.
I think I'd prefer it a bit with circles/spheres instead, instead of (non-)rotating squares, but that's nitpicking, I think.
posted by Pronoiac at 4:56 PM on August 16, 2008
I think I'd prefer it a bit with circles/spheres instead, instead of (non-)rotating squares, but that's nitpicking, I think.
posted by Pronoiac at 4:56 PM on August 16, 2008
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After the first few images I realized I needed lower mouse sensitivity. Once I made the adjustment it got a lot easier for me. Finally! A use for the on-the-fly sensitivity adjustment buttons on my mouse!
posted by BeerFilter at 8:04 PM on August 14, 2008