Breakout, on acid
March 20, 2010 7:06 PM Subscribe
Is there anyway to reset the game without reloading? And I'm assuming that chipping away at they colors until they are gone is the endgame but I'm not on acid so I don't have a fucking clue.
posted by deacon_blues at 7:15 PM on March 20, 2010
posted by deacon_blues at 7:15 PM on March 20, 2010
Oh, shit, I should not have dropped acid right before I clicked on that link.
I mean really, it's right there in the description, you would think it would be obvious.
What if you played Breakout on acid, on acid, on acid?
Oh no, I can't see what I'm typing anymore.
posted by Horace Rumpole at 7:15 PM on March 20, 2010 [6 favorites]
I mean really, it's right there in the description, you would think it would be obvious.
What if you played Breakout on acid, on acid, on acid?
Oh no, I can't see what I'm typing anymore.
posted by Horace Rumpole at 7:15 PM on March 20, 2010 [6 favorites]
Are people really too young to know Breakout? I feel old and I'm goddamn 20.
posted by flatluigi at 7:16 PM on March 20, 2010 [1 favorite]
posted by flatluigi at 7:16 PM on March 20, 2010 [1 favorite]
There's really only one way to find out what Breakout on acid is like...
posted by fuq at 7:16 PM on March 20, 2010 [1 favorite]
posted by fuq at 7:16 PM on March 20, 2010 [1 favorite]
I twas done using an online code editor, and you can actually See (and edit) the source code here
posted by delmoi at 7:26 PM on March 20, 2010 [2 favorites]
posted by delmoi at 7:26 PM on March 20, 2010 [2 favorites]
Have you ever really looked at your paddle?
posted by anomie at 7:29 PM on March 20, 2010 [12 favorites]
posted by anomie at 7:29 PM on March 20, 2010 [12 favorites]
You can fork the code and reprogram it right there on the site. I was playing a version where you could move the paddle up and down....mashing the balls up into the rainbow bar caused an exponential torrent of balls to be released, pretty amazing to see. Where's that link...
posted by sidereal at 7:31 PM on March 20, 2010
posted by sidereal at 7:31 PM on March 20, 2010
The colors! The COLORS!
posted by darkstar at 7:32 PM on March 20, 2010 [1 favorite]
posted by darkstar at 7:32 PM on March 20, 2010 [1 favorite]
I liked it until the thing only made the tiniest dent in the colors... then I got discouraged and gave up. >>;
posted by biochemist at 7:38 PM on March 20, 2010 [1 favorite]
posted by biochemist at 7:38 PM on March 20, 2010 [1 favorite]
sidereel: that is AWESOME. Like trippy amazingly awesome.
One request tho: is there someway that when there are no blocks left the game doesn't end with a clear screen? It could be cool to just have all the remaining colours petter out.
But awesome, very much so.
posted by litleozy at 7:44 PM on March 20, 2010
One request tho: is there someway that when there are no blocks left the game doesn't end with a clear screen? It could be cool to just have all the remaining colours petter out.
But awesome, very much so.
posted by litleozy at 7:44 PM on March 20, 2010
Sidereal, any way you could make the paddle a little bigger?
posted by Horace Rumpole at 7:50 PM on March 20, 2010 [1 favorite]
posted by Horace Rumpole at 7:50 PM on March 20, 2010 [1 favorite]
High score!
posted by cjorgensen at 7:53 PM on March 20, 2010
posted by cjorgensen at 7:53 PM on March 20, 2010
litleozy said: "is there someway that when there are no blocks left the game doesn't end with a clear screen? "
In the fork I linked to, you could probably change line 147 from "if (_blocks.count == 0)" to "if (_blocks.count == -1)" to achieve this, maybe. Give it a shot.
posted by sidereal at 7:53 PM on March 20, 2010
In the fork I linked to, you could probably change line 147 from "if (_blocks.count == 0)" to "if (_blocks.count == -1)" to achieve this, maybe. Give it a shot.
posted by sidereal at 7:53 PM on March 20, 2010
wonderfl.net deserves its own FPP.
end thread hijack
posted by sidereal at 7:56 PM on March 20, 2010 [1 favorite]
end thread hijack
posted by sidereal at 7:56 PM on March 20, 2010 [1 favorite]
CLEAR!
Is this a Scientology thing? I feel cleansed.
posted by Meatbomb at 8:06 PM on March 20, 2010 [2 favorites]
Is this a Scientology thing? I feel cleansed.
posted by Meatbomb at 8:06 PM on March 20, 2010 [2 favorites]
Umm delmoi, I don't know where you're buying your acid, but, uhh, I think you've been burned, and you should ask for your money back.
posted by kcds at 8:06 PM on March 20, 2010
posted by kcds at 8:06 PM on March 20, 2010
I was left with one pixel and two aftertrails. Do you know how hard it is to hit one pixel? I can tell you. Very, very, very hard.
Interesting company:
Interesting company:
Gambling for salary?posted by tellurian at 8:19 PM on March 20, 2010 [2 favorites]
The day before receiving the paycheck, each employee is required to roll a dice. A portion of their salary for the month is then multiplied by the value he/she rolls.
Travelling office
Every year for about 2-3 months, the company rents out an office in places such as Hawaii and Italy and have their employees work there. The company believes that changing the environment will nourish fresh creativity.
Who said we have to rest on weekends?
Employees are allowed to select up to three days in a week to rest (yes they have to work only 4 days a week). The days can be a weekday.
Clear. That was kinda beautiful how it all came down like rain.
posted by Flex1970 at 8:27 PM on March 20, 2010
posted by Flex1970 at 8:27 PM on March 20, 2010
I liked it until the thing only made the tiniest dent in the colors... then I got discouraged and gave up. >>;
You have to give it 30 or 40 seconds to really get going. (Or try sidereal's version)
posted by delmoi at 8:38 PM on March 20, 2010
You have to give it 30 or 40 seconds to really get going. (Or try sidereal's version)
posted by delmoi at 8:38 PM on March 20, 2010
Actually, that's an excellent visual representation of the concept of critical mass. When you hit it, you know it.
posted by yhbc at 8:53 PM on March 20, 2010 [1 favorite]
posted by yhbc at 8:53 PM on March 20, 2010 [1 favorite]
I like the big cascades. Not so keen in the endless blinking around trying to get the last 50 blocks.
posted by Artw at 9:01 PM on March 20, 2010
posted by Artw at 9:01 PM on March 20, 2010
Artw: if you try to 'catch the waves' as they come down you can usually avoid having any extra blocks sitting around at the end.
posted by delmoi at 9:16 PM on March 20, 2010 [2 favorites]
posted by delmoi at 9:16 PM on March 20, 2010 [2 favorites]
That was really amazing. It becomes really beautiful when critical mass is reached. It's almost like playing abstract art.
posted by Kattullus at 9:29 PM on March 20, 2010 [1 favorite]
posted by Kattullus at 9:29 PM on March 20, 2010 [1 favorite]
Man, thank you so much for posting this. It's... eyegasmic...
posted by You Can't Tip a Buick at 9:31 PM on March 20, 2010
posted by You Can't Tip a Buick at 9:31 PM on March 20, 2010
Sidereal: for the first few seconds, I was like, "heh, OK, this is pretty fun." And then I was like "wow, this is getting really intense." And then I saw THE FACE OF GOD.
posted by en forme de poire at 9:43 PM on March 20, 2010 [6 favorites]
posted by en forme de poire at 9:43 PM on March 20, 2010 [6 favorites]
I have drugs, booze, my girlfriend, girl scout cookies, tv, music, the internet, tf2 (full mefi server), and a dozens of bars nearby and all I want to do is play that again.
posted by vrakatar at 10:02 PM on March 20, 2010 [5 favorites]
posted by vrakatar at 10:02 PM on March 20, 2010 [5 favorites]
The Last Pixel Show = [Alt] [F4]
posted by at the crossroads at 10:23 PM on March 20, 2010
posted by at the crossroads at 10:23 PM on March 20, 2010
Yeah, I thought this was the Breakout version of Tetris HD, but then I noticed that one or two lucky rebounds had unleashed a small cluster of "bricks." After bouncing back a few of those it reached a tipping point and it became almost impossible not to sustain the cascade of pixels. Of course once it burns through all its "fuel" the level of activity falls off a cliff and it instantly becomes tedious again as you try to eliminate the last few points with an every-dwindling amount of resources.
(Now that I think of it, this is a pretty apt metaphor for a global population crash.)
posted by Rhaomi at 10:27 PM on March 20, 2010
(Now that I think of it, this is a pretty apt metaphor for a global population crash.)
posted by Rhaomi at 10:27 PM on March 20, 2010
What if we were all just little atoms in the fingernail of a space toad.
Whoa....
posted by spilon at 11:03 PM on March 20, 2010
Whoa....
posted by spilon at 11:03 PM on March 20, 2010
Huh! I think the more interesting thing here is the forking code system. Simple flash games with open, editable source that you can then re-share? Are there more of these out there? Is this a thing?
posted by maus at 12:15 AM on March 21, 2010 [5 favorites]
posted by maus at 12:15 AM on March 21, 2010 [5 favorites]
Sadly, all I've done over the years that compares to this was write an Arkanoid clone on DMT. The results were catastrophic, involving me drawing myself as a black-trenchcoated teenager shooting a stage full of Columbine students.
The worst part is that two other Metafilter readers have actually played this game.
posted by electronslave at 12:32 AM on March 21, 2010
The worst part is that two other Metafilter readers have actually played this game.
posted by electronslave at 12:32 AM on March 21, 2010
mashing the balls up into the rainbow bar caused an exponential torrent of balls to be released
Are...are we still talking about the game?
posted by Mr. Bad Example at 4:42 AM on March 21, 2010 [2 favorites]
Are...are we still talking about the game?
posted by Mr. Bad Example at 4:42 AM on March 21, 2010 [2 favorites]
That's the last thing I would want to play if I was on acid.
posted by chillmost at 4:52 AM on March 21, 2010
posted by chillmost at 4:52 AM on March 21, 2010
I liked the part where all the balls came out.
Also: isn't it interesting how if a game takes 40 seconds to get to the interesting part, it's about 30 seconds too long?
posted by Nelson at 7:58 AM on March 21, 2010
Also: isn't it interesting how if a game takes 40 seconds to get to the interesting part, it's about 30 seconds too long?
posted by Nelson at 7:58 AM on March 21, 2010
I can see that a lot of people would play this and think, 'WTF?', because when I played it for the first time I got unlucky: the initial block just rebounded from one corner to the other, each time releasing one pixel that reached the bottom at precisely the same moment as the initial block, but in the other corner. There was no way I could catch them both, and I didn't know you could catch the other pixel, so I just left the paddle in one corner thinking, 'Are we having fun yet?'
Of course I get it now, though. In fact, I'm going there now...
posted by Brentusfirmus at 8:29 AM on March 21, 2010
Of course I get it now, though. In fact, I'm going there now...
posted by Brentusfirmus at 8:29 AM on March 21, 2010
At first I thought, "This isn't fun nor funny," and then...
posted by pashdown at 8:56 AM on March 21, 2010
posted by pashdown at 8:56 AM on March 21, 2010
Needs more acid.
posted by Banky_Edwards at 10:19 AM on March 21, 2010
posted by Banky_Edwards at 10:19 AM on March 21, 2010
Abstract indy game programmer Kenta Cho has an account on Wonderfl. Nothing amazing but kinda fun to look at.
posted by egypturnash at 12:38 PM on March 21, 2010
posted by egypturnash at 12:38 PM on March 21, 2010
That was really, really relaxing to play.
posted by sarcasticah at 8:42 AM on March 22, 2010
posted by sarcasticah at 8:42 AM on March 22, 2010
Very cool game, and great addition sidereal!
posted by my homunculus is drowning at 8:13 PM on March 22, 2010
posted by my homunculus is drowning at 8:13 PM on March 22, 2010
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posted by Huck500 at 7:13 PM on March 20, 2010 [4 favorites]