It runs Crysis.
May 29, 2012 7:37 AM   Subscribe

BeamNG, the team responsible for Rigs of Rods, show off their soft-body physics innovations in CryENGINE 3. The [via]

According to the video, the footage was recorded in real-time at 100 FPS.
posted by griphus (47 comments total) 6 users marked this as a favorite
 
That's some pretty incredible looking simulations. I've seen those "trucks on alternating bumps" tests in real life many times and the model is ridiculously close to what a real-world truck looks like in the test. The rest of the crashes it looks like the metal is bending a bit too easily but then it's for a video game and more carnage is always more fun.
posted by mathowie at 7:43 AM on May 29, 2012


Finally we can do justice to a Blues Brothers game! (playable split-screen with Rock Band controllers, natch)
posted by RobotVoodooPower at 7:46 AM on May 29, 2012 [8 favorites]


recorded in real-time

!
posted by IAmBroom at 7:48 AM on May 29, 2012


Sorry, I'm a little confused. Since this is on CryEngine 3 (which is not released yet), does that mean it's going to be part of it, or is this another developer who has access to CryEngine 3?
posted by Cloud King at 7:59 AM on May 29, 2012


Maybe if they also simulated a driver in the cab of that truck it wouldn't crash so much.
posted by logicpunk at 7:59 AM on May 29, 2012 [9 favorites]


This looks amazing, but how many games actually use the Crysis series of engines? I know the Unreal and Quake engines were used all over the place, but I don't recall ever hearing about a significant external title for the CryEngine.
posted by fatbird at 7:59 AM on May 29, 2012


Cloud King: Crysis 2 was the first CryEngine 3 release.
posted by Smart Dalek at 8:03 AM on May 29, 2012


Oh wait, never mind, CryEngine 3 has already been released for a while
posted by Cloud King at 8:04 AM on May 29, 2012


Carmageddon 3, oh please oh please.
posted by nicwolff at 8:06 AM on May 29, 2012 [8 favorites]


fatbird: This looks amazing, but how many games actually use the Crysis series of engines? I know the Unreal and Quake engines were used all over the place, but I don't recall ever hearing about a significant external title for the CryEngine.

Well, it's mostly Crytek's own Crysis series which uses it these days, though CryEngine 3 is apparently also being used by the Australian Navy. It's no Unreal or Quake engine though, in terms of widespread usage.
posted by Dysk at 8:06 AM on May 29, 2012


It's impressive I guess, but to me the simulation still has that "everything looks like it's made of rubber" cartoonish quality that open world games seem to have these days.
posted by Popular Ethics at 8:07 AM on May 29, 2012


Trucks crashing in a white void while piano music plays. This is somehow related to Ballard I think. I love 3d test environments.

Also, Carmageddon 3 is already on the way?

what I was thinking would be perfect is destruction derby 3.
posted by jonbro at 8:09 AM on May 29, 2012 [1 favorite]


There was a lot of weird stuff going on in that video. I can understand the way the corner of the building "pushed in" to the hood of the car and then left it undamaged, I guess. It's a "soft body". But why did the side view mirror halt in mid trajectory and then go in a totally different direction?
posted by DU at 8:09 AM on May 29, 2012


I'd play a game which is nothing but me destroying cars on an infinite checkerboard plane.
posted by codacorolla at 8:16 AM on May 29, 2012 [1 favorite]


Only game I've played that runs on CryEngine engine is Farcry. What a fun and refreshing game that was. I'm pretty sure it established the nasties-in-a-tropical-paradise genre.
posted by Foci for Analysis at 8:18 AM on May 29, 2012


Makes me pine for the next GTA game.
posted by Admiral Haddock at 8:19 AM on May 29, 2012




I hope this leads to the demise of inexplicably indestructible cover items in games.
posted by Inspector.Gadget at 8:36 AM on May 29, 2012


It'll probably lead to an industry-wide adoption of two different classes of crates (blowuppable/non-blow-uppable) instead of just the one.
posted by griphus at 8:41 AM on May 29, 2012


Sorry, I'm a little confused. Since this is on CryEngine 3 (which is not released yet), does that mean it's going to be part of it, or is this another developer who has access to CryEngine 3?

Well, it's mostly Crytek's own Crysis series which uses it these days, though CryEngine 3 is apparently also being used by the Australian Navy. It's no Unreal or Quake engine though, in terms of widespread usage.

Lots of people have access to CryEngine 3 for demo development purposes, and they're selling more and more to governments for training integration and modeling & simulation. In fact, Crytek spun off a US-based company called Real Time Immersive just to sell CryEngine 3 to the US M&S world. Back when I was working in DOD, we had a copy of CryEngine 3 in the office for some proposal work we were doing. It's a stunning system.
posted by Fidel Cashflow at 8:46 AM on May 29, 2012 [1 favorite]


I'd play a game which is nothing but me destroying cars on an infinite checkerboard plane.

FlatOut had a game mode that was pretty similar to that, although with more of an emphasis on ejecting the driver.
posted by burnmp3s at 8:50 AM on May 29, 2012


Could this be used for real-world predictive modeling?
posted by ZenMasterThis at 8:55 AM on May 29, 2012


Well, one of the Big Deals about this is that the engine is doing all this in real-time. I don't know much about predictive modeling, but I don't think it really requires that feature, especially if you're exchanging accuracy for speed.
posted by griphus at 8:58 AM on May 29, 2012


Looks good for simulations, but I don't see the point for games. How does it add any significant enjoyment or expand playability?

Gaming seems to be hitting the desperation point of its (newest) mid-life crisis. Are we still motion detecting?

Far Cry is a great game, and the graphics are a part of that, but how much?

I'm still waiting for a battle-oriented (mario kart style) version of GTA. Does that exist yet. I vaguely remember a new Twisted Metal promo ... that's the direction they should have gone = land-to-air missiles.

Makes me pine for the next GTA game.

I've still got a good 40 hours to go on San Andreas.
posted by mrgrimm at 8:58 AM on May 29, 2012 [1 favorite]


I hope this leads to the demise of inexplicably indestructible cover items in games.

Have you tried any of the Red Faction games? Might scratch that itch.
posted by xedrik at 9:02 AM on May 29, 2012


This looks like it's using an FEM dynamics system. Real-world predictive modeling is already being done using these types of systems by engineers all over the world. The neat thing about this is that it has real-time performance. The models being used by car companies and materials firms are much more detailed and much slower, requiring cluster computing in many cases.
posted by demiurge at 9:06 AM on May 29, 2012 [1 favorite]


Inspector.Gadget, you should try Battlefield: Bad Company 2. Most of the scenery is indestructible for technical reasons, but most things you'd use for cover (walls, sandbags, crates, houses) can be taken apart if you hit them hard enough.
posted by OverlappingElvis at 9:18 AM on May 29, 2012


How does it add any significant enjoyment or expand playability?

Come on, everyone knows games are all about *telling a story*! To wit:

There once were some good guys who were mad at some bad guys.

The good guy drove his truck toward the bad guys. It hit a ramp and flipped over, perfectly modeling the shock transmitted to the truck's suspension system. It then pirouetted in a perfect spiral toward the wall, and nailed the corner right between the headlights. The hood crinkled instantly, while the side doors buckled as the engine compartment absorbed the blow. The rear wheels lifted up just a little, then settled down. A hubcap rolled away and lazily circled, then came to rest.

Then the good guys killed all of the bad guys and won.

posted by RobotVoodooPower at 9:24 AM on May 29, 2012


codacorolla: "I'd play a game which is nothing but me destroying cars on an infinite checkerboard plane."

Weirdly, this already kind of exists, although I not-so-secretly hope that these developers can incorporate this new physics engine into a new version of Stair Dismount and Truck Dismount.
posted by schmod at 9:31 AM on May 29, 2012


This was totally technically sweet until they started showing more complicated models in the background and NOT CRASHING INTO THEM. I wanted to see this truck wrapped around one of those trees, or smashing into one of those huts, and it never happened! How disappointing.

(I'm sure this is because modeling stuff for destruction takes time, but...)
posted by egypturnash at 9:32 AM on May 29, 2012 [1 favorite]


Looks good for simulations, but I don't see the point for games.

Because it's awesome.
posted by shakespeherian at 9:33 AM on May 29, 2012 [2 favorites]


Looks good for simulations, but I don't see the point for games.

Because it's awesome.


You get to drive trucks and stuff into other stuff and it wrecks a lot like it wrecks in real life. I'm not sure what you are missing here.
posted by The 10th Regiment of Foot at 9:38 AM on May 29, 2012 [3 favorites]


mrgrimm: "Looks good for simulations, but I don't see the point for games. How does it add any significant enjoyment or expand playability?"

I've never quite understood just how to use the phrase "not even wrong" ... until now.
posted by barnacles at 9:42 AM on May 29, 2012 [1 favorite]


I wonder if they'll put in the cars the original soft bodies aka people. Can't wait to see those limbs and spleens and other meat parts bounce across the screen in physically accurate, graceful, bloody arcs.
posted by elgilito at 9:42 AM on May 29, 2012 [1 favorite]


This hit some kind of soft spot in my brain. I am completely grown man and I want nothing more right now than to drive that virtual truck.
posted by weinbot at 9:48 AM on May 29, 2012 [1 favorite]


This hit some kind of soft spot in my brain. I am completely grown man and I want nothing more right now than to drive that virtual truck...

...into that other virtual truck.
posted by The 10th Regiment of Foot at 9:49 AM on May 29, 2012


"Look, dude. If you can't have fun playin' with a toy truck, then it's time to reevaluate your life. You've become jaded."
posted by griphus at 9:49 AM on May 29, 2012 [3 favorites]


Most of the scenery is indestructible for technical reasons, but most things you'd use for cover (walls, sandbags, crates, houses) can be taken apart if you hit them hard enough.

This is also true for Battlefield 3 and they should make really great use of that in the upcoming Close Quarters expansion pack. This should be a before/after screenshot of a hallway after a round.
posted by VTX at 9:51 AM on May 29, 2012


Following up what kliuless posted, many of the preprints for the SIGGRAPH 2012 papers are already available.
posted by Z303 at 10:24 AM on May 29, 2012


Looks good for simulations, but I don't see the point for games. How does it add any significant enjoyment or expand playability?

It means that when they release Saint's Row 4 using it and reintroduce Septic Avenger, it won't just be putting a brown color over the existing textures. You'll be able to fling cars with your high-pressure stream of sewage! Break windows, cut down trees, or possibly destroy houses with the 150-mph turds you're flinging.

My God... it'll be beautiful.
posted by ROU_Xenophobe at 10:48 AM on May 29, 2012


I just really want to know what the floating red thing in the distance around 2:33 is!

And then see them drive the truck into it.
posted by fizban at 10:59 AM on May 29, 2012


Looks good for simulations, but I don't see the point for games. How does it add any significant enjoyment or expand playability?

Because modelling physics is good for games. Games like Mario, Tetris, Portal or your favourite footie are based on (tweaked) physics engines. Besides, the only application isn't crashing trucks. Imagine a high-end version of Minecraft where you have more landscaping tools and aren't limited to manipulating blocks.
posted by ersatz at 1:55 PM on May 29, 2012


Isn't this going to destroy the 3D engine based gaming market? I always thought that everyone who played 3D games just did it because they loved the awful physics.
posted by coolxcool=rad at 5:55 PM on May 29, 2012


Finally we can have that DigDug sequel we've all been dreaming about!
posted by chairface at 7:28 PM on May 29, 2012


Presumably the bit where they do the modelling of exploding petrol tanks will come later?

Pretty please?
posted by PeterMcDermott at 3:48 AM on May 30, 2012


I was enjoying this earlier, but I've got to say, these BeamNG people seem to have something against the humble pickup truck
posted by Hello, I'm David McGahan at 7:02 AM on May 30, 2012


Also, does anyone else remember that episode of Top Gear where they were launching old cars at caravans? Just saying...

I've been telling my students that AAA game development has become like Hollywood, so time for a pitch. Angry birds meets Burnout. Millions of dollars. Millions! If need be we can throw in a pointless love interest for the equally pointless main character, let's call him steve. She probably needs a slightly exotic name, so Alexa or something equally close enough to be mainstream, but 'different'. They're battling to save the world from... fraudulent tax deductions/ campaign contributions/charitable donations which threaten to: undermine the tax base/expose a long time Senator who is a cipher for the Kennedy family/???? Russians?/ (the Russians have infiltrated the Kennedy family/tax base?)

Also aliens. Oh, and explosions obviously.

posted by Hello, I'm David McGahan at 7:24 AM on May 30, 2012


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