The European Patent Convention (EPC), Article 52, paragraph 2, excludes from patentability, "in particularEurope has it right (although there are some exceptions, read the article if you want to know more)1. discoveries, scientific theories and mathematical methods;
2. aesthetic creations;
3. schemes, rules and methods for performing mental acts, playing games or doing business, and programs for computers;
4. presentations of information."
The ‘453 Patent, entitled "Conserving Power By Reducing Voltage Supplied To An Instruction-Processing Portion Of A Processor," was duly and legally issued on June 3, 2008 by the United States Patent and Trademark Office. A copy of the ‘453 Patent is attached hereto as Exhibit H.And of course the ones on multitouch, etc. But a lot of these are for basic parts of an operating system on any machine. Now, of course patent titles may just refer to the way of doing a particular thing, but in the case of things like "object oriented multitasking system", I mean just about any 'method' is going to be transformable to another 'method'
The ‘599 Patent, entitled "Object-Oriented Graphic System," was duly and legally issued on October 3, 1995 by the United States Patent and Trademark Office. A copy of the ‘599 Patent is attached hereto as Exhibit I.
United States Patent No. 5,481,721 entitled "Method for Providing Automatic and Dynamic Translation of Object Oriented Programming Language-Based Message Passing Into Operation System Message Passing Using Proxy Objects," issued on January 2, 1996...
United States Patent No. 5,519,867 entitled "Object-Oriented Multitasking System," issued on May 21, 1996…
United States Patent No. 6,275,983 entitled "Object-Oriented Operating System," issued on August 14, 2001…
United States Patent No. 5,946,647 entitled "System and Method for Performing an Action on a Structure in Computer-Generated Data" issued on August 31, 1999…
I would hope so – but isn't that utterly different? I mean, hardware patents are another ballpark from software patents, I think. Hardware patents are handily quite easy to issue properly, so long as you have enough of the right kind of expertise; it really is about an original design or solution, and it's sensible to break microchips into pieces that owe something to this or that design. The patent office has been granting those sorts of patents for hundreds of years, and while it makes some mistakes, it seems capable of handling that sort of business.Yeah, I totally agree. Like I said, the semiconductor industry is very patent-based, while the software industry is not at all. The only time you hear about software patents is when some company is going belly up and is trying to squeeze the last bit of money out of their assets before they sell their Aeron chairs on eBay.
Software patents, on the other hand, are so ridiculously broad and so new that these companies are treating it basically as a new frontier to be carved up.
The first successful commercial GUI product was the Apple Macintosh, which was heavily inspired by PARC's work; Xerox was allowed to buy pre-IPO stock from Apple in exchange for engineer visits and an understanding that Apple would create a GUI product.There's also a studio360 interview with former PARC John Seely Brown, who also notes this. Unfortunately, we're not in a world yet where people write HTML to cite specific time regions of internet hosted audio, and I'm not about to listen to the whole thing again for this. But it's there, as I recall from listening a few months ago.
delmoi: Before you jump on me, please read my comment. In particular the sentence after the one you selectively quoted. Thanks.Ah sorry. I saw that and thought "That's wrong!" without reading the rest of your comment. As far as it being a commercial requirement, I don't think that's really true in the software industry. Like I said, with software you really only see patent infringement suits when companies are going belly up or when they are used "defensively" when someone sues you, you can counter sue.
Primarily because a) the processor and memory aren't really up to it b) the battery isn't up to it and c) the complexities of multitasking in a nice way on a limited device like the iPhone are beyond the capabilities of a lot of the App Store developers, many of whom are relatively unsophisticated programmersMy G1 doesn't have a problem it. Nor does any other android phone.
Your G1 may have both a bigger battery and a faster processor than the iPhone. Also, it is very easy to shoot yourself in the foot doing Android app dev. It's a real platform that lets you make real mistakes. Like mistakes that power-drain the battery. The iPhone OS gives up multitasking as a defence against bad apps.Android can shut down apps if it thinks they're using too much power, the Apps are supposed to be designed to be able to save their state and quickly exit when the OS asks them too. The OS keeps track of all the resources that various programs are using too. It might be theoretically possible to drain the battery quickly, but if you're using the standard libraries you'll have to do some unusual stuff to make it happen.
And that is utter, innovation-stifling bullshit. And if other companies had treated Apple that way, specifically Xerox, Apple would not be where they are today.Or if creative had sued over the iPod. I mean, an MP3 player with a hard drive? Total ripoff of the NOMAD.
delmoi: Thanks. I disagree with you about the commercial realities, but that was a classy response.Thanks!.
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