Gamma Bros.
June 30, 2006 8:45 AM Subscribe
Er, I can't get it to do anything. "Start" greys out info, "info" greys out start, and once you've clicked either of them nothing works.
posted by handee at 9:09 AM on June 30, 2006
posted by handee at 9:09 AM on June 30, 2006
That was pretty cool.
posted by robocop is bleeding at 9:18 AM on June 30, 2006
posted by robocop is bleeding at 9:18 AM on June 30, 2006
firefox = no go for me
IE = no prob
reminds me of Galaga
posted by HyperBlue at 9:33 AM on June 30, 2006
IE = no prob
reminds me of Galaga
posted by HyperBlue at 9:33 AM on June 30, 2006
I didn't see much in the way of instructions, but I didn't look too hard.
Arrow keys move, WASD shoots, Robotron style.
Very fun, thanks.
posted by Revvy at 10:18 AM on June 30, 2006
Arrow keys move, WASD shoots, Robotron style.
Very fun, thanks.
posted by Revvy at 10:18 AM on June 30, 2006
Took me a couple minutes to figure out that arrow keys move, while WASD shoots in all four directions. It's sort of like a cross between Robotron and Galaga.
posted by Malor at 10:19 AM on June 30, 2006
posted by Malor at 10:19 AM on June 30, 2006
handee, hit enter. It stumped me for awhile too.
posted by hydrophonic at 10:31 AM on June 30, 2006
posted by hydrophonic at 10:31 AM on June 30, 2006
Like Space Invaders with two full dimensions of freedom
posted by grobstein at 11:07 AM on June 30, 2006
posted by grobstein at 11:07 AM on June 30, 2006
Ah - figuring out the WASD gun controls makes it much more playable. Great fun and that was a brilliant intro sequence, too. Not quite as good as Llamatron in the Robotron-inspired stakes, though.
posted by greycap at 12:04 PM on June 30, 2006
posted by greycap at 12:04 PM on June 30, 2006
Too slow, takes too long. No pause means that I can't grab a phonecall or anything...
posted by klangklangston at 12:32 PM on June 30, 2006
posted by klangklangston at 12:32 PM on June 30, 2006
klangklangston, the Info section tells you that Spacebar pauses the game.
posted by crawl at 12:53 PM on June 30, 2006
posted by crawl at 12:53 PM on June 30, 2006
It' like teroi, glxin, pce invder, efener, an robotron ll rolle up into one. o hy m I left feeling o hollow?
posted by ZachsMind at 1:35 PM on June 30, 2006
posted by ZachsMind at 1:35 PM on June 30, 2006
pretty fun. i was doing fine until those shadowy guys with the lasers and homing missiles showed up.
posted by mrgrimm at 2:08 PM on June 30, 2006
posted by mrgrimm at 2:08 PM on June 30, 2006
wow what a COOL AJAX GAME! I CAN'T WAIT FOR WEB 2.1!
actually it didn't work for me in Safari or Firefox =(.
posted by casconed at 2:12 PM on June 30, 2006
actually it didn't work for me in Safari or Firefox =(.
posted by casconed at 2:12 PM on June 30, 2006
Last week, in the US, I saw an advert for a handheld gizmo using the slogan "It's not a cellphone: it's MySpace on the go." It's a terrifying first - a new gadget I know I'll never want to buy. I've never felt so lost.
For some reason, when I think "new gadget I know I'll never want to buy," I think "strap-on dildo."
posted by mrgrimm at 2:21 PM on June 30, 2006
For some reason, when I think "new gadget I know I'll never want to buy," I think "strap-on dildo."
posted by mrgrimm at 2:21 PM on June 30, 2006
Wow, too bad this is one of the greatest flash games I've ever seen! Thanks! I played for about 1300 seconds on the timer, past the second boss (the little robot alien) but died while writing this comment because it detected my spacebar press and unpaused. ARRGH
posted by BlackLeotardFront at 2:30 PM on June 30, 2006
posted by BlackLeotardFront at 2:30 PM on June 30, 2006
oops, wrong thread!
personal favor: can you tag these posts "flash" - it's how i look for cool games? ;)
posted by mrgrimm at 2:45 PM on June 30, 2006
personal favor: can you tag these posts "flash" - it's how i look for cool games? ;)
posted by mrgrimm at 2:45 PM on June 30, 2006
lovely progression of difficulty.
it ramps up gradually with lots of tiny things each of which feels easily surmountable (e.g. the bad guys take 2 hits to kill now, or they shoot back now, etc.) but the accumulation of these things in combination eventually makes it wicked hard.
posted by juv3nal at 3:59 PM on June 30, 2006
it ramps up gradually with lots of tiny things each of which feels easily surmountable (e.g. the bad guys take 2 hits to kill now, or they shoot back now, etc.) but the accumulation of these things in combination eventually makes it wicked hard.
posted by juv3nal at 3:59 PM on June 30, 2006
in a word.... awesome. or maybe rad. anyways, that was fun as hell.
posted by puddles at 6:52 PM on June 30, 2006
posted by puddles at 6:52 PM on June 30, 2006
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posted by sciurus at 8:59 AM on June 30, 2006