I go at it from the designer’s side and I ask “Are you trying to take advantage of your players and exploit them? Or are you trying to give them something?”posted by empath at 7:17 AM on February 15, 2011 [15 favorites]
Some kinds of games are very clearly made [to give something] – like Dwarf Fortress is definitely trying to give the players something and not exploit players. That’s very obvious to me in the way that it’s made. [Most of these social games are] the opposite of that. It’s trying to take the maximum amount while trying to give the minimum amount. So that’s an ethics of game design question. To me it doesn’t matter if people feel like they’re having fun or feel like they want to play the game, because the designers know what they’re doing.
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what these designers do – and this is why I always go to it from the design standpoint – they very deliberately design the game to not give the player everything that they want, to string the player along and to invade the player’s free time away from the game.
Designers know what they are doing. They know when they show up in the office – “My goal is to degrade the player’s quality of life”. They probably won’t think about that exact phrase. But [will think], “My goal is to get people to think about my game and to put more money into my game and get other friends to play my game to the exclusion of all other games and all other things that they might do with their free time.” That is the job description of those designers. And that’s evil. It’s not about giving people anything. It’s about taking from people.
In general, it's a really poor idea to conflate morality with asethetics. Something can be boring / meaningless / ugly / shitty / lame without being evil. For that matter, there are necessarily and important gradations of viciousness or immorality.It's not the aesthetics, it's the compulsions. And not only that, but compels your friends to join up by hijacking their natural empathy and desire to help their real life friends. That's what makes it worse then WoW, which is pretty bad but at least not venereal.
Farmville is trivially easy to quit, has no health effects at all (or *any* effects frankly), and costs less than other trivial crap like a daily Starbucks.Is it? It may be easy for some people to quit, but more difficult for others to. It also wastes a LOT of time.
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And Zynga's not much more evil than your typical rapidly expanding web startup.
posted by mccarty.tim at 7:01 AM on February 15, 2011 [2 favorites]