Why did I do it? Because I could.
May 11, 2011 6:48 AM Subscribe
How I invented games, and why not - an essay by game designer Christian Freeling. Between 1979 and 1986 I invented some fourty abstract games, most of which can be found in the ArenA and the Pit. Dameo, HanniBall, YvY and Symple(x) are exceptions. Dameo's invention in 2000, after an incubation period of fifteen years, took two minutes. The invention of HanniBall and YvY in 2009 and Symple and Lhexus in 2010 were 'live' occurences decribed in a late arrival and a final whisper respectively. Looking back now, from a safe distance, and with the benefit of hindsight, I'd like to clarify how and why I invented these games, and more specifically why not...
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