play(dialog) {
if (dialog.lastPlayed is null OR dialog.isCriticalToTheGameplayOrPlot OR dialog.lastPlayed < 2MinutesAgo) {
// ok, play the dialog
} else {
// do something less infuriating
}
}« Older In a recent paper published in Nature Hansen et al... | "I realized that I was one of ... Newer »
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posted by Astro Zombie at 2:56 PM on May 13, 2011 [5 favorites]