A series of essays of esteemed boardgame veterans
August 24, 2011 7:16 AM Subscribe
Tabletop: Analog Game Design
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- A commons licenced book containing a series of essays about digital and non-digital games from some esteemed boardgame veterans: "Much has been written about the videogame revolution, [...] In a scant thirty some-odd years,
we’ve grown from nothing to one of the world’s largest entertainment
forms, grossing tens of billions annually [...] Works that discuss the evolution of the game industry from an historical perspective generally talk about the connection between the pre-digital
arcade and the earliest digital games; I’ve even heard some claim
that “without the arcade, videogames would not exist.” This is, of course, bosh..."
A diverse set of essays by game designers, both digital and tabletop, as well as by game studies academics. Some discuss tabletop game design, others analyze games they admire, and others talk about other things that impinge on tabletop games.
Stone Librande talking about the games he designs every year as Christmas presents for his kids; Lew Pulsipher on the difficulties in designing three-player games; John Sharp on Pandemic and why most serious games suck; and Ian Schreiber has a piece on Settlers of Catan to name a few.