On December 4, 2005, the computer chess community was astonished by the initial release of a free, downloadable chess program named Rybka 1.0 Beta, which within days took a sizable lead on all then-existing chess program rankings, surpassing all commercial programs, including renowned engines Shredder, HIARCS, Fritz and Junior.[snip]
In early 2011 sixteen chess programmers, many of whose programs were direct competitors of Rybka, signed a letter wherein they asserted that Rajlich copied programming code from another engine, Fruit, authored by Fabien Letouzey and released to the public in June 2005, about six months before Rybka 1.0 Beta.A four part analysis of the International Computer Games Association decision. (full paper in pdf)
Next, an observer comments on a spectacular positional win over Deep Sjeng: The first part of Rybka’s win over Deep Sjeng from 2009 is played like Petrosian on steroids, while the second part is played like nothing I have ever seen in human chess. From my limited human standpoint it looks crazy as Rybka is sacrificing two pawns and allows black to get a strong pawn center apparently without getting much in return.(note: quotes for description were pulled out of order)
Playing millions of games to gain aggregate insights is such an obvious approach to me - pure genetic programming stuff - that I wonder why it was ever considered a trade secret.Genetic programming wouldn't work very well. Depending on the level of abstractions, you'd have to play trillions (or possibly trillions of trillions of games), not millions to code a chess program from scratch.
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But on checking the latest rating chart, I see that its former dominance seems to have been successfully challenged by something called Houdini.
posted by Trurl at 6:31 AM on January 6 [1 favorite]