if(!S_ISFIFO(statbuf.st_mode)) errx(1, "%s: ceci n'est pas une pipe", filename);
You might be thinking of the Atari 2600, which didn't have a framebuffer and required you to constantly draw the screen in real time yt .A lot of early game systems were like that, in a sense making them truly 'video games' as software and hardware were intimately tied to the video signal itself, rather then simply 'computer games' where the game just renders itself to a frame buffer.
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posted by Fizz at 2:02 PM on January 23