The Snowfield represents an attempt to make a simulation-based narrative game according to a special method for developing such games, a method designed to avoid the need for complex A.I. or massive content generation. The idea was not to relying on codified narrative theories or formulas – like three-act structures, etc. – but rather assume “what makes a good story” cannot be systematized and instead must be arrived at organically via extensive user testing.So basically they put together evocative set pieces, watched how people interacted with them, and then tweaked them to make them more streamlined. It was an interesting little game, although it felt more like an experiment than an actual narrative. I did end up coming up with my own little stories about why the people I was saving wouldn't just walk ten feet to the fire on their own, which felt like a success for the project.
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...I grew weary of the conditions so I pulled a Titus Oates and walked as far as I could into the blizzard. Spoilerish:
On the plus side, I found one of the edges of the map. The bad news is that it's an impassable canyon and I died a few seconds after reaching it.
So it goes...
posted by lemuring at 3:08 AM on January 30 [1 favorite]