“What you see is what we sim”
March 28, 2012 7:04 AM Subscribe
Twenty-four years after the original, Maxis (sans Wil Wright) is rebooting SimCity. RPS' preview states that, thanks to the bottom-up approach of the Glassbox engine, each entity "...will be its own discrete software agent, running its own little simulation of its own little life." In their own preview, IGN state that having animations reflect behind-the-scenes processes will "[give] the players tangible signals that they need to step in..." However, is there trouble in (simulated) paradise already?
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